2011 IGF Finalists
Posted by Rampant Coyote on January 4, 2011
The 2011 Independent Game Festival finalists have been announced. I gotta say, for once I’m pretty psyched about the finalists for the grand prize. I am not familiar with Nidhogg, but the rest of the ones on the list are pretty dang cool. Part of me says, “Duh, of course Minecraft will win,” but I’m […]
Filed Under: Indie Evangelism - Comments: Comments are off for this article
Twelve Games of Christmas #12 – The Fae’s Wyrd
Posted by Rampant Coyote on December 24, 2010
It is hard for me not to wear my developer hat prominently on this blog. I get fascinated by developer stories, and seeing the process by which games get created by different teams. That part – the story behind the game – is often more interesting to me than the game itself. I’m not sure […]
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The Twelve Games of Christmas #3 – Telepath RPG: Servants of God
Posted by Rampant Coyote on December 15, 2010
So while my intention for the whole Twelve Games of Christmas thing was to draw your attention to some recent-but-not-totally-new games that you (and I) may have overlooked over the last few weeks / months, there are some new releases I don’t want to neglect. And this one is, I believe, a good’n. And so […]
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Happy Seventeenth Birthday Doom!
Posted by Rampant Coyote on December 10, 2010
On this day, in 1993, Doom was released to the public as a shareware release. It was uploaded to the Software Creations BBS, and on an FTP site popular for its repository of shareware games. Why, oh, why, did it have to be during the study week before final exams at my school? 🙂 My […]
Filed Under: Geek Life, Indie Evangelism, Interviews - Comments: 10 Comments to Read
I Got Them Indie Game Developer Blues
Posted by Rampant Coyote on December 8, 2010
The fist-pumping internal manifesto: I’m an indie game developer! I’m here to change the world. To fight back against The Man. To show the industry how it’s supposed to be done. To do it my way. To go back to how it was done, when teams were small enough that an individual could make a […]
Filed Under: General, Indie Evangelism - Comments: 9 Comments to Read
Show Me The Games!
Posted by Rampant Coyote on November 23, 2010
One day, I hope to have Frayed Knights as part of this… but I have to, you know, release it first and stuff. Show Me The Games! So what’s going on with this? Fundamentally, it’s kind of an advertising cooperative amongst indies. Not really much more than that… but having a common place for people […]
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Progressive Pre-Order Pricing
Posted by Rampant Coyote on November 16, 2010
I’ve noticed a trend among indie game devs towards this whole pre-release “Buy now at reduced price, and we’ll let you play the version in development” thing. (Sorry, Craig, your announcement was what triggered this post.) I’m not saying this is bad or anything. If anything, I find it praiseworthy. And I’ve pre-ordered a couple […]
Filed Under: Biz, Indie Evangelism - Comments: 8 Comments to Read
Telepath RPG Pre-Order Available Soon.
Posted by Rampant Coyote on
I got an email from Craig of Sinister Design that he will be accepting pre-orders soon for Telepath RPG: Servants of God. Pre-orders give you a 20% discount on the full price of the game, and allows you access to development builds. I’m kinda amused by that last part, as I’m always a little embarrassed […]
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The Ultimate CRPG* Available Soon (*For the Commodore 64)
Posted by Rampant Coyote on November 15, 2010
Okay, news of the simultaneously goofy and AWESOME… Ultimate Newcomer is going gold. This is a massive, sprawling CRPG that has been twenty years in the making. It will be available soon for your Commodore 64! Protovision’s Ultimate Newcomer What? You don’t have a C-64? Me neither. I hope it’ll run in my emulator (I […]
Filed Under: Indie Evangelism, Retro - Comments: 8 Comments to Read
GarageGames / InstantAction / TorquePowered Closing Doors?
Posted by Rampant Coyote on November 11, 2010
Looks like InstantAction – including The Company Formerly Known As GarageGames – is now shuttered and looking for buyers. Don’t think I can afford it. 🙂 InstantAction Ceasing Operations, Looking For a Buyer… Dang. Kind of a bummer, but not totally surprising. I blame Unity. That sucker is pretty much taking over indie development (the […]
Filed Under: Biz, Indie Evangelism - Comments: 13 Comments to Read
Killing XBox Indie Games, Slowly…
Posted by Rampant Coyote on November 5, 2010
Some alarming articles about Microsoft’s landmark indie games offering for its console: Microsoft Slowly Euthanizes XBox Indie Games Commentary by former XNA / XBLIG developer Well, I say “alarming” but I can’t really say “surprising.” It does illustrate why my preference is for truly open platforms, but the crappy state of downloadable indie games on […]
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Indie Gaming Poll
Posted by Rampant Coyote on October 27, 2010
Feel like fessing up about your indie gaming habits? Indie Superstar has a poll for you. I kinda worry the poll will be skewed by the kinds of people who actually hear about it… but hey, ya gotta start somewhere.
Filed Under: Indie Evangelism - Comments: 4 Comments to Read
Telepath RPG: Servants of God Update
Posted by Rampant Coyote on October 22, 2010
Craig Stern tried to bribe me with “exclusive” screenshots from his upcoming indie game Telepath RPG: Servants of God. As he describes it, these are “showing off part of a multi-part, multi-room block puzzle from one of the deadly, trap-filled desert crypts you may find yourself exploring during the course of the game.” There are […]
Filed Under: Indie Evangelism - Comments: 3 Comments to Read
How to Honk Off the Indie Gatekeepers
Posted by Rampant Coyote on October 20, 2010
LateWhiteRabbit asked for my opinion on this particularly ugly little feud amongst indie developers for the XBox Live Indie Games channel: The Controversial Saga of the Zombie Massage Makers I’m not directly involved with the “Indie Games” channel. So once again, I’m probably talking about stuff of which I know very little. Please correct me […]
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Making Games Is Easy! And Kinda Like Playing a JRPG…
Posted by Rampant Coyote on October 7, 2010
This is a few months old, but still a fun and motivational blog post from Sophie Houlden: Making Games Is Easy, and I Won Apparently… She makes a few analogies to playing through a JRPG (and not just the amount of necessary grinding). Her point really is that if you have the desire to make […]
Filed Under: Indie Evangelism - Comments: 8 Comments to Read
How Much Money Can an Indie Game Make? The 2010 Edition
Posted by Rampant Coyote on October 5, 2010
Minecraft continues to defy all expectations. It’s now selling as much as 10,000 copies per day (It actually spiked to over 25,000 one day, after a few days of the server being down). It’s sold over 300,000 copies total as of several days ago. But just think about it. Thousands of sales. Per. Day. At […]
Filed Under: Biz, Indie Evangelism - Comments: 9 Comments to Read