Tales of the Rampant Coyote

Adventures in Indie Gaming!

A Game In 0 Hours…

Posted by Rampant Coyote on November 7, 2011

I tried. I didn’t quite succeed. But I did come out with a game I consider somewhat fun with a little extra work. I participated in the 0-hour game jam. The idea was to make a game in the hour that exists before Daylight Savings Time turns the clock back… that missing hour between 2 […]


Filed Under: Free Games, Game Development, Indie Evangelism - Comments: 11 Comments to Read



This Is What Indie Gaming Is About…

Posted by Rampant Coyote on November 4, 2011

I discovered two new indie games this last week or so that I’ve been absolutely delighted with. Nimbus, a gliding platform / puzzle game by Noumenon Games, and Inside a Star-Filled Sky, a nicely mind-blowing procedurally-generated “recursive” shooter by Jason Rohrer. http://blog.noumenongames.com/?cat=3 http://insideastarfilledsky.net/ Neither are the kinds of games I normally gravitate towards. And they […]


Filed Under: Indie Evangelism - Comments: 5 Comments to Read



Indie Competition, or Indie … Sabotage?!?!

Posted by Rampant Coyote on November 3, 2011

One of the awesome things about being an indie today (as opposed to, say, six or seven years ago) is the number of game-making competitions out there.  Now I still consider the single biggest and best competition out there to be the marketplace, which has always been there (and is better than ever for small […]


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IGF 2012: Bursting at the Seams

Posted by Rampant Coyote on October 25, 2011

The Independent Games Festival is reporting a record number of entries into the 2012 competition – by a huge margin over last year’s record number of entrants. There are 568 entries altogether, which is just mind-boggling no matter how you slice it. And I know one of them, the IGF Pirate Kart, is a massive […]


Filed Under: Indie Evangelism, News - Comments: 4 Comments to Read



Office Space

Posted by Rampant Coyote on October 12, 2011

A peek into indie game developers’ offices. Which in some cases means, “bedroom.” Ars Technica: Where the World’s Best Indie Games Get Made For those who might wonder, the Rampant Coyote Fortress is a spare bedroom in my basement. The previous homeowner build a nice wooden deck which now covers over the window.  In order […]


Filed Under: Geek Life, Indie Evangelism - Comments: 5 Comments to Read



Why Mainstream Developers are Going Indie, Redux

Posted by Rampant Coyote on September 7, 2011

Funny how this seems to be a topic of interest lately. Why are all these veterans of the mainstream games industry chucking the apparent safety of their jobs and going indie? Two words: Creative Freedom The second highest reason, sharing ideas with the world, pretty much speaks to the same thing. Game developers are creative […]


Filed Under: Biz, Indie Evangelism - Comments: 3 Comments to Read



Why Game Industry Talent is Going Indie

Posted by Rampant Coyote on August 24, 2011

Yet another article about the migration of veteran mainstream game developers going indie: Feral Developers: Why Game Industry Talent is Going Indie I remember the first IGF. I was a mainstream game developer with three hit games under my belt. These poor IGF guys were standing next to their creations as we walked by. I […]


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Gentlemen (and Ladies) … Start Your Game Engines!

Posted by Rampant Coyote on August 19, 2011

Ludum Dare #21 kicks off in just a few hours, where game devs around the world will take the next 48 hours to create a game “from scratch.” I won’t be participating, as all the game development I’m doing in the next 48 will be to get the next beta of Frayed Knights out the […]


Filed Under: Indie Evangelism - Comments: Comments are off for this article



On the Ungainliness of CRPG Development

Posted by Rampant Coyote on August 18, 2011

Maybe we indie RPG developers will get it right, eventually. As much as I do enjoy the little RPG Maker – created jRPG-style indie RPGs out there, the ones that really thrill me are the big-concept RPGs that hearken back not to the old 16-bit console RPGs of yore, but rather the classics of the […]


Filed Under: Indie Evangelism - Comments: 17 Comments to Read



A Terrifying Tale of Indie Game Development…

Posted by Rampant Coyote on July 27, 2011

… Wherein one developer frantically battles near-bankruptcy and changes game design repeatedly to avoid starvation, and eventually releases Amnesia: The Dark Descent to very impressive sales. The Terrifying Tale of Amnesia (at The Escapist) I gotta tell ya, this is a lot more riveting than the standardized-format post-mortems available in Game Developer magazine / Gamasutra. […]


Filed Under: Biz, Indie Evangelism - Comments: 4 Comments to Read



But… but… but… I Thought the PC Games Were Dead?!?!

Posted by Rampant Coyote on July 20, 2011

Apparently not. Zeboyd PC Sales Leave XBLIG In the Dust. A short excerpt from a short article: “In less than a week on Steam, Zeboyd’s Cthulhu Saves The World and Breath Of Death VII have already made more than they did in over a year on Xbox Live Indie Games. Let me repeat that: More […]


Filed Under: Indie Evangelism - Comments: 9 Comments to Read



An Indie Handheld Console?

Posted by Rampant Coyote on June 10, 2011

This may be just a pipe dream. Many folks are slowly becoming convinced it’s not just a joke, certain comments in the advertising and “Bob’s Game” ARG funkiness notwithstanding, but I guess that’s always a possibility. It may never be anything more than vaporware.  But they claim they have prototypes. What it is, at least […]


Filed Under: Game Development, Indie Evangelism - Comments: 14 Comments to Read



Inaria Post-Mortem

Posted by Rampant Coyote on June 7, 2011

We joked at SingleTrac that Post-Mortems should actually be called “Postpartums,” as you’ve just given birth to something pretty major. Anthony Salter of Viridian Games has posted a post-mortem for his recently-released RPG, Inaria. I disagree with his first point, but then it’s something he’d know more about that me.  I don’t know that the […]


Filed Under: Game Development, Indie Evangelism - Comments: 2 Comments to Read



A 5-Year Old Can Rock a Game Jam, Why Can’t You?

Posted by Rampant Coyote on May 27, 2011

… Though she does get a bit of help from dear old dad. Here’s the resut of their weekend game jam: Sissy’s Magical Ponycorn Adventure The “Ponycorn” part of it was, in fact, an invention of her father – sort of a joke (with My Little Pony as the visual aid). My favorite part? The […]


Filed Under: Indie Evangelism - Comments: 3 Comments to Read



Indie Game Developers: “Soulless, Basement-Dwelling Sociopaths?”

Posted by Rampant Coyote on May 26, 2011

I laughed (well, snorted) when I read the CRPG Addict’s account of playing retro indie role-playing games (late 80’s “shareware”): “Shortly after I began this blog, it took a turn that I didn’t expect, and didn’t even really notice at the time: I began playing a lot of independent CRPGs. About one-third of the games […]


Filed Under: Indie Evangelism, Roguelikes - Comments: 13 Comments to Read



The Story Behind “The Rainstorm”

Posted by Rampant Coyote on April 28, 2011

Today’s guest post comes from fellow Utah indie J. Alan Atherton. I’m fond of this particular story as it involves one indie’s crusade to actually ship a title. And he did. Plus, this post comes with a new game you can play! What’s not to like? So here’s Alan: The story behind how a game […]


Filed Under: Game Development, Guest Posts, Indie Evangelism - Comments: 8 Comments to Read



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