Guest Post: “Run Away!” by Lars Doucet
Posted by Rampant Coyote on February 20, 2013
While I’m out of town this week, I’ve invited some very talented individuals to help me with posts. Seriously, I think they are way more interesting than I am. Today, Lars Doucet has a very well-thought-out post about an RPG option that really should be more interesting and better used than it typically is… Hi […]
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What Game Designers Can Learn From Fortune Tellers
Posted by Rampant Coyote on January 18, 2013
Line Hollis has a post that has probably been around a while, but was recently re-posted to her blog, comparing storytelling to fortune-telling. She contrasts the differences between the Persona games and Fallout: New Vegas, and how for her, Persona wins in the narrative category (I’d probably agree with her): Game Stories and Fortunetelling I […]
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Escapism? You’d Better Believe It
Posted by Rampant Coyote on December 11, 2012
Whenever I hear fiction, movies, or especially video games denigrated as useless escapism, my defensive response (and suppression of the desire to smack the critic) isn’t just based on my profession. I tend to trace my love of video games to a couple of days spent in Phoenix as a kid. I’d played and enjoyed […]
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Hah? Thought you could LEAVE Facebook? Think again!
Posted by Rampant Coyote on December 6, 2012
Game developers trying to wean themselves away from Facebook after enjoying the perks of that “platform” are finding it not so easy after all… New Facebook Rules Aim to Force Developers Back Onto the Social Network In fairness, these rules changes were announced over three months ago, so they are only really “new” in the […]
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Halftime Show Tribute to Video Games
Posted by Rampant Coyote on October 9, 2012
Back when I was a kid, video games were not something that most people at a college football game would have had any familiarity with. It wasn’t that the jocks didn’t play video games or that geeks didn’t watch or play football, but except for a brief period in the early 80’s, it was just […]
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Top RPGs of All Time? I Can’t Say…
Posted by Rampant Coyote on September 12, 2012
IGN is releasing a multi-part article about the Top 100 RPGs of All Time, which caused the inevitable lashback and arguments. Which is exactly what these kinds of lists are supposed to do, I think. If they serve no other purpose, causing discussion (often heated) about classic computer and console RPGs is a wonderful thing. […]
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Lake Wobegon Worlds
Posted by Rampant Coyote on September 4, 2012
“Epic.” What does it mean anymore? Originally, it was the word for long-form heroic poems. The Odyssey, Beowulf, the Iliad, etc. I say “etc.” because I’m sure there are more, but that’s all I can think of. But the meaning of the word expanded to refer to anything resembling the epics, and then to mean […]
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How to Beat Procrastination
Posted by Rampant Coyote on August 29, 2012
Heh – the really funny/ironic thing is that I’d had this article on my list of things to read for several days, but I put off reading it. How to Beat Procrastination I like that the article explains the three different psychological influences that encourage procrastination, as well as providing tips for overcoming these influences. […]
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Games With Messages
Posted by Rampant Coyote on July 23, 2012
I take a pretty firm stance that video games should be entertaining. Even if a game is supposed to be educational – or rather, especially if it is supposed to be educational – it is only successful at its job if the player finds himself enjoying the exercise. Otherwise, you may as well just be […]
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No Time for Retro-Gaming?
Posted by Rampant Coyote on June 25, 2012
A few weeks ago, I was talking to a friend about how I recently re-played Ultima III to completion. I explained to him that it started out mainly as a research-thing, but after about an hour (all I was really planning on putting into it, to get the feel for it again), I was really […]
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On My Way Back Home
Posted by Rampant Coyote on June 15, 2012
It’s been an exhausting 3 weeks in France – and sadly, I don’t get much of a vacation because I took that on the front-end 🙂 Anyway, the job in Le Havre is done, and it’s time to go back to Utah. By the time you read this, I should (hopefully) be somewhere over the […]
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Off to France
Posted by Rampant Coyote on May 30, 2012
Hopefully, by the time you read this, I will already have safely arrived in Paris. It’s another business trip for yours truly. Yeah, I still have a day job to finance my habit of making niche games. 🙂 However, this time around I’m heading out to France a few days early, and bringing Mrs. Rampant […]
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The Cabin In the Woods
Posted by Rampant Coyote on April 14, 2012
I’m really seeing some pretty good movies in the theater this year. I loved the indie movie Unicorn City (coming out on DVD and digital download in July). John Carter and Hunger Games were both a lot of fun. And last night, I went to see The Cabin in the Woods. At my wife’s request. […]
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Legend of Grimrock Previews / Reviews
Posted by Rampant Coyote on April 4, 2012
The Legend of Grimrock is certainly one of the more exciting indie RPGs of this year (and that’s actually saying something! It’s a good time to be an RPG fan…), releasing next week via GOG.COM, Steam, and the developer’s own website. I’ve not played it yet – I’m here with the rest of you having […]
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Some More Classic D&D Trivia
Posted by Rampant Coyote on January 24, 2012
Inspired this time by one of CRPG Addicts’ recent (and hopefully not last) posts about 1970s era CRPGs, I hunted down a few links about the really, really old-school dice-and-paper games. I’ve written once about Original D&D Trivia, as seeing how the game has evolved and changed over the years is fascinating to me. How […]
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The CRPG Addict Hiatus – And Why Vintage RPGs Matter
Posted by Rampant Coyote on January 23, 2012
Awww…. Bummer! Hopefully it’ll be a short (or at least non-permanent) hiatus. I enjoyed many an old-school CRPG vicariously through his reports. I probably enjoyed them a good deal more through his articles than if I’d played them myself, in the case of many, many not-so-great games. Even if this project is abandoned forever, it’s […]
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