Game Journalism and the Challenge of Early Releases
Posted by Rampant Coyote on February 6, 2014
When I complained about “Early Access” games a month ago – games that are released (and sold) to the public in an unfinished state, I neglected one of the critical aspects of gaming that it impacts. What are game reviewers supposed to do about rating early access games? The only thing I can figure, like […]
Filed Under: Biz - Comments: 8 Comments to Read
Game Design: What Makes Exploration Fun?
Posted by Rampant Coyote on February 5, 2014
I’m trying to come up with some kind of “unified field theory” about exploration in games (particularly, but not exclusively, for RPGs). Some games are really good at it – from the early days of Elite and Frontier, to the sandbox play of the Grand Theft Auto series, to Bethesda’s exploration-centric role-playing games. particularly as […]
Filed Under: Design - Comments: 18 Comments to Read
“Millennium” RPG Sale & Series Greenlight Drive – Help Me Say, “I Told You So!”
Posted by Rampant Coyote on February 4, 2014
“Indinera Falls”, the person in charge of Aldorlea Games, has made more commercial computer RPGs in his career than just about anybody. You can check out the self-published section of the website if you have doubts. Or this post. If there are people who have matched or exceeded this count, they are few in number. […]
Filed Under: Deals - Comments: 3 Comments to Read
Free Game: Candy Defender Saga… or “Redacted”
Posted by Rampant Coyote on February 3, 2014
This is a little project that started out as simply a little internal exercise for me to learn GameMaker Studio. I figured it would also count as my One Game a Month entry. When the whole Candy / Saga trademark thing hit, I figured I’d re-theme it and submit it for the CandyJam as well. […]
Filed Under: Free Games - Comments: 2 Comments to Read