Tales of the Rampant Coyote

Adventures in Indie Gaming!

Programming, Gear-Shifting, and The Zone

Posted by Rampant Coyote on July 9, 2012

One of the things I need to get better at as an indie is shifting gears. Or, more correctly, task-switching. As an indie, I don’t have the luxury of specialization, or concentrating on any one task for too long. I have to be agile. I have to wear lots of hats. It gets very, very […]

Filed Under: Production, Programming - Comments: 5 Comments to Read

Indie Interview: Robert Boyd of Zeboyd Games

Posted by Rampant Coyote on July 6, 2012

Cthulhu Saves the World was the first of the XBox Live Indie Games (XBLIG) RPGs to really catch my attention. As something of a follow-up to Zeboyd Games‘ simpler, unrelated but equally non-serious Breath of Death VII, CStW was an amazing deal at basically two bucks. Both games sold well on XBLIG, and their success […]

Filed Under: Interviews - Comments: Comments are off for this article

The Return of Final Fantasy VII… Again.

Posted by Rampant Coyote on July 5, 2012

Nothing “final” about it, but it seems the fantasy survives… Soon to be downloadable with a few extra features for the PC – like achievements and cheats. Click here for more information. Okay, I’m gonna make a confession. I can’t watch that little trailer without getting nostalgic and excited. I re-started FF7 about a year […]

Filed Under: Game Announcements - Comments: 7 Comments to Read

Happy Indie Day

Posted by Rampant Coyote on July 4, 2012

For the half or so of you who are in the United States – Happy Independence Day! For the rest of you, happy Wednesday! While here in the U.S. it’s a day of barbecues and fireworks (though hopefully, here in drought country during a fire season for the record books, this is all kept very […]

Filed Under: Indie Evangelism - Comments: 2 Comments to Read

Frayed Knights: Testing Flashbacks

Posted by Rampant Coyote on July 3, 2012

DGM recently sent me some semi-amusing excerpts from emails we exchanged during the very, very lengthy testing phase of Frayed Knights: The Skull of S’makh-Daon. I don’t know if they would be that amusing to anybody not living through this ordeal, but as I was eating and breathing Frayed Knights, and so were a handful […]

Filed Under: Frayed Knights - Comments: 9 Comments to Read

On Wandering Monsters and Unplanned Encounters – Revisited

Posted by Rampant Coyote on July 2, 2012

A few years ago, I wrote in the defense of “wandering monsters” and semi-random encounters in RPGs. My opinion hasn’t changed too much, though I do have a bit more hindsight experience today (both as a player and game developer). While we often refer to them as “random encounters” (or, in the old days of […]

Filed Under: Design - Comments: 9 Comments to Read

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