Tales of the Rampant Coyote

Adventures in Indie Gaming!

Choose Your Own Enemy

Posted by Rampant Coyote on December 9, 2011

I’ve expressed thoughts on story (at least traditional storytelling) and games a few times similar to Paul Spooner’s guest post this week. But we’re so tied to the concept of linear narrative that it’s very hard to come up with viable alternatives. It’s a holy grail that pretty much changed Chris Crawford’s career forever… I […]


Filed Under: Design - Comments: 11 Comments to Read



Guest Post: What Indie Games Can Get Away With

Posted by Rampant Coyote on December 8, 2011

Today’s guest post comes from a local – Utah blogger and commenter on the indie games scene Rachel Helps, of The Ludi Bin. It’s short, sweet, and very on-target, and I’m wasting your time by commenting on it instead of letting you get to the meat of it, so here you go: As triple-A titles […]


Filed Under: Guest Posts, Indie Evangelism - Comments: 3 Comments to Read



Guest Post: Storytelling and Games

Posted by Rampant Coyote on December 7, 2011

I’m off in Thailand for the next two weeks, which makes a great opportunity for guest posts. Today’s post is near and dear to my heart, about storytelling and games.  Author Paul Spooner of http://www.peripheralarbor.com talks about why stories seem stupid in modern games, and where the real problem may lay… Traditional storytelling has no […]


Filed Under: Design, Guest Posts - Comments: 11 Comments to Read



Thailand

Posted by Rampant Coyote on December 6, 2011

I’m not much of a world traveler. In fact, I haven’t been out of the United States since I was a teenager. But my day-job does sometimes involve travel, and I was tapped to go to Thailand to oversee the software side of a simulator installation and to do the training on its operation. So […]


Filed Under: Geek Life - Comments: 7 Comments to Read



Matt Chat Interview with Jay Barnson, Part 3

Posted by Rampant Coyote on December 5, 2011

I’m in Thailand for the next two weeks, which may cause the blog schedule to get a little erratic if I find myself running behind. We do have some guest posts coming up which I hope you will enjoy. In the meantime, here’s part three of Matt’s interview with me. In this section, we move […]


Filed Under: Frayed Knights, Game Development, Interviews - Comments: Read the First Comment



Creativity and Game Design: A Lesson from 1988

Posted by Rampant Coyote on December 2, 2011

I don’t usually have time to listen to podcasts or watch long videos. But sometimes they are very worth it. This is one of those times. I went to the Game Developer’s Conference for about five years. It changed its name from the Computer Game Developer’s Conference during one of those years – about ten […]


Filed Under: Design, Retro - Comments: 3 Comments to Read



Indie Game: The Movie

Posted by Rampant Coyote on December 1, 2011

I live in Utah, and the Sundance Film Festival isn’t far away. I’ve just never had much of an interest in going. But this year… one of the films admitted into Sundance has my interest. I still don’t know if I’ll go, but this time I just might: Indie Game: The Movie It looks… painful […]


Filed Under: Indie Evangelism, Movies - Comments: 3 Comments to Read



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