The Worst RPGs of All Time?
Posted by Rampant Coyote on August 10, 2011
Matt Barton followed up his list of favorite CRPGs with a list of what he felt were worst CRPGs ever. He notes that this is not simply a qualitative pronouncement – undoubtedly there were some low-budget duds out there that were far worse (the CRPG Addict has played several of them). For the purpose of […]
Filed Under: General - Comments: 23 Comments to Read
Guilty Pleasure RPGs
Posted by Rampant Coyote on August 9, 2011
Yesterday I talked about lists of favorites. It’s fun to talk about the classics, what made them classics, and how influential they were, and how they rate in comparison to each other. Fans make arguments defending their favorite games, people reminisce a bit, and everyone involved in the discussion can learn a little more about […]
Filed Under: General - Comments: 23 Comments to Read
Picking Favorites
Posted by Rampant Coyote on August 8, 2011
Matt Barton, author of the excellent “Dungeons & Desktops” history book of computer RPGs and host of the “Matt Chat” Youtube video series, has posted his list of favorite computer RPGs: Matt’s Top Ten CRPGs I love lists like these. Not because Matt is an authority on the subject (though, having literally written the book […]
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Sucking the RPG Genre Dry
Posted by Rampant Coyote on August 5, 2011
I still haven’t played the game, so I don’t feel qualified to comment. But maybe you can. Mike Laidlaw explains changes to Dragon Age 2 I dunno, but it sounds telling to me how he takes pains to demonstrate how they aren’t trying to clone the gameplay in Devil May Cry: “There’s a LOT of territory […]
Filed Under: Biz - Comments: 31 Comments to Read
Frayed Knights Update: Mappage!
Posted by Rampant Coyote on August 4, 2011
Time for another update on Frayed Knights: The Skull of S’makh-Daon, the tongue-in-cheek hardcore RPG coming soon from yours truly. Back in the ooooold days, when CRPGs were sloppy kings of computer gaming, players were expected to make their own maps. Just like playing a tabletop D&D game, players would scribble notes and draw maps […]
Filed Under: Frayed Knights - Comments: 21 Comments to Read
Release Date: I Don’t Know
Posted by Rampant Coyote on August 3, 2011
Brian Mitsoda answers the frequently asked question about his upcoming game, Dead State: “When is the release date?” He very carefully explains the answer, “I don’t know.” I can only echo everything he says here. I’ve been asked a few times about how you estimate time to complete a project. The answer is that you […]
Filed Under: Production - Comments: 7 Comments to Read
Diablo III: Lord of Bling?
Posted by Rampant Coyote on August 2, 2011
The Diablo III news at the beginning of this week caused quite a stir: 1. The game requires a constant Internet connection to play. Basically it is “online only,” no matter how you want to argue semantics. 2. Items in the auction house will be bought and sold for real-world money. With Blizzard taking a […]
Filed Under: Biz, Mainstream Games, News - Comments: 24 Comments to Read
Gimme Details, Baby…
Posted by Rampant Coyote on August 1, 2011
I enjoyed Craig Stern’s article last week entitled, “Using Details to Craft a Coherent Game World.” Now, on a surface level, Craig sounds like he is mounts the lofty heights of Mount Obvious almost as badly as I do. Details make the world come alive? Gosh! But… if it’s so obvious, why do so many […]
Filed Under: Design - Comments: 9 Comments to Read