Behind the Mask
Posted by Rampant Coyote on September 15, 2010
While I may lose a few geek points by this admission, I was never a huge comic book fan. There were a couple of titles I collected (particularly those written by Chris Claremont), and a few others I followed as I could afford them or read friends’ copies. I’ve gotten into passionate arguments over Marvel […]
Filed Under: Design, Geek Life - Comments: 3 Comments to Read
“Jet Lamp” Report
Posted by Rampant Coyote on September 14, 2010
Muke Rubin wrote up some thoughts on the “Jet Lamp” event I announced here last week – the showing of the text adventure documentary “Get Lamp” and the Q&A session with the creator here in Salt Lake. Unfortunately, I couldn’t make it, but a lot of other people could… JET LAMP SLC – A Few […]
Filed Under: Adventure Games - Comments: Comments are off for this article
Steam Whine
Posted by Rampant Coyote on September 13, 2010
You know what would make Steam a whole lot better? If it wasn’t actually there. I don’t normally leave Steam running on my machine in the background. And I’ve found, recently, that I’ve got a little bit of reluctance to run a game on Steam simply because of the overhead involved in it loading Steam, […]
Filed Under: Biz, Geek Life - Comments: 21 Comments to Read
Freaky Discovery of the Weekend – and Using Urban Mythology as Game Plots
Posted by Rampant Coyote on September 12, 2010
Okay, I thought I was having my leg pulled actually following up on what sounded like a freaky-deaky conspiracy theory, but after being told that the signature line on all my checks wasn’t actually a line at all here in the U.S., I decided to play the sucker and go ahead and inspect the line […]
Filed Under: Design, Geek Life - Comments: 6 Comments to Read
Room Escape Games and Micro-RPGs
Posted by Rampant Coyote on September 10, 2010
Classic graphic adventure gaming has had a bit of a casual resurgence lately with the appearance of “Room Escape” games. If you haven’t played any yet (and I’ve only played a couple), they are basically tiny adventure games, usually written in Flash, that have gained quite a bit of popularity. They take place in a […]
Filed Under: Adventure Games, Casual Games, Design - Comments: 9 Comments to Read
Indie RPG News Roundup, 9 Sep 2010
Posted by Rampant Coyote on September 9, 2010
So here’s a little bit I’ve heard lately via the scuttlebutt network about current and future indie role-playing games. Please add other tidbits you are aware of in the comments or on the forums. We wanna know! Din’s Curse The official 1.07 patch for the excellent action-dungeon crawler Din’s Curse is now available. Check it […]
Filed Under: News - Comments: Read the First Comment
The Seven Stages of Retro-Gaming
Posted by Rampant Coyote on September 8, 2010
So you’ve decided to take a stab at “retrogaming”… playing one of those old video games from six, eight, ten, maybe even twenty or more years in the past. I have a little bit of an advantage as I remember when most of the games were hot and new. But still, it’s not all smooth […]
Filed Under: Retro - Comments: 14 Comments to Read
How Government Regulation Exterminated Indie Gaming
Posted by Rampant Coyote on September 7, 2010
Time for a rant! South Korea’s evidently decided to levy mandatory game ratings on all games, even free downloadable titles. Their mandatory government board, the GRB, has taken to enforcing its fees – a tax on all game-makers, big, small, commercial, or free. The end result? The hobbyist / beginner / non-commercial indie market has […]
Filed Under: Politics - Comments: 6 Comments to Read
Special Utah “Get Lamp” Presentation
Posted by Rampant Coyote on September 6, 2010
This is from Mike Rubin, developer of “Vespers 3D.” I’m just passing along the info: Utah Gamers: I thought I would let you know about a special film screening that will be taking place in SLC next weekend, since it is related to the computer games industry. Many of you know the first computer games […]
Filed Under: Adventure Games - Comments: Read the First Comment
The Fall of a Major Independent Game Studio
Posted by Rampant Coyote on
Note: “Independent” in this context means not owned by a publisher. Not “indie.” Sensory Sweep Studio was, by studio head Dave Rushton’s calculation, the largest independent video game studio in North America at one point (after Bioware was bought out by EA). I’m not exactly sure of it’s size, but when I was working there […]
Filed Under: Biz - Comments: Comments are off for this article
Brad Wardell Offers a “Mea Culpa” Over Elemental’s Release
Posted by Rampant Coyote on September 3, 2010
Brad Wardell is an indie. A big indie, in charge of a part-business-app and part-gaming company, Stardock. He’s one of the good guys. He wrote up the “Gamer’s Bill of Rights.” He makes the kinds of games the mainstream guys don’t make any more. His solution to piracy is (in part) to make games for […]
Filed Under: Biz - Comments: 7 Comments to Read
The Episode Problem
Posted by Rampant Coyote on September 2, 2010
When Robert Jordan was still alive and his Wheel of Time series was The Hot Thing in fantasy (I guess that was a while ago, huh?), I deliberately avoided it. My wife finally coerced me into listening to the first book on tape when I had a long commute a few years ago, but I […]
Filed Under: Production - Comments: 16 Comments to Read
Historical Note: Lord British Half-Apologizes for Ultima VIII
Posted by Rampant Coyote on September 1, 2010
A long time ago, I bought Ultima VIII: Pagan on CD, but never actually ended up playing more than a few minutes of it. Didn’t quite get into it. And some of the grumblings I heard from other players and critics made me a little less than optimistic to “power through” the beginning of the […]
Filed Under: Retro - Comments: 9 Comments to Read