Tales of the Rampant Coyote

Adventures in Indie Gaming!

Arx Fatalis – Source Code Now Freely Available

Posted by Rampant Coyote on January 14, 2011

If you wanted to take apart a reasonably major RPG and dissect it, seeing how it works, now’s your chance. Arx Fatalis Source Code Now Available There’s also the latest patch for the game (still patching it after all these years! Awesome!) at the same location. The source code uses the GPL 3 license, which […]


Filed Under: Programming - Comments: 8 Comments to Read



A Free Book to Help You Learn to Write Games in Python

Posted by Rampant Coyote on November 15, 2010

This isn’t exactly a new book or anything, but it’s free. And cool. And can teach you to program games in Python. Booyah! Invent Your Own Computer Games With Python, 2nd Edition Based on my browsing, there are a few things to note: First of all, it is written for total beginners to programming. If […]


Filed Under: Programming - Comments: 12 Comments to Read



What Makes Game Programming Awesome

Posted by Rampant Coyote on July 29, 2010

It was the summer of ’83. Or so I think. Up late on the Commodore 64, music turned low so as not to wake my parents. After making a few little Space Invaders and Missile Command clones, I was going to tackle something in the adventure / RPG genre (the two weren’t quite so separate […]


Filed Under: Programming - Comments: 9 Comments to Read



Staying Motivated When Making Games

Posted by Rampant Coyote on July 7, 2010

Cliff Harris is one of the more successful true indies out there. It’s comforting to know that even he has problems staying motivated sometimes. But he’s kindly offered a set of tips for indie game makers about how to stay motivated. How to Stay Motivated Whilst Programming a Game This is not new territory for […]


Filed Under: Game Development, Programming - Comments: Comments are off for this article



An Example of Evolution of Software Architecture

Posted by Rampant Coyote on April 6, 2010

Me, many moons ago: Hah! This is genius! I am a genius.  This inventory system is a model of efficiency and utility – elegant yet flexible.  Years of software development experience distilled into the architecture of a subsystem that I can be truly proud of. Having this foundation to build on will really help smooth […]


Filed Under: Programming - Comments: 8 Comments to Read



top next »