Tales of the Rampant Coyote

Adventures in Indie Gaming!

Virtual Reality + IL-2 = Bliss. May be nausea-inducing.

Posted by Rampant Coyote on April 13, 2017

Two days ago, the newest games in the IL-2 Sturmovik series received a major update to include Virtual Reality support.  On top of that, they went on sale. I’ll just post a link now and get that out of the way. Because the sale is almost over: IL-2 Sturmovik Series (New) Adding VR to an […]


Filed Under: Flight Sims, Virtual Reality - Comments: 2 Comments to Read



MMOne: vomit-worthy VR Motion?

Posted by Rampant Coyote on March 8, 2017

I will never be able to afford it. (“Recoup my initial investment in six months?”) But I want one. It would be good for my diet… I would never hold down a complete meal again. Worth it.  


Filed Under: Virtual Reality - Comments: Read the First Comment



What I’ve Spent Crazy Hours Working On

Posted by Rampant Coyote on December 1, 2016

Okay – so… this is what I’ve been working insane hours on. Well, okay, in part. There’s actually a lot more to it than this. This press release is a tangible result of it, though… a brand new product offering from my company… a VR Crane Simulator. Mostly, the work has been all the underlying […]


Filed Under: Virtual Reality - Comments: 5 Comments to Read



Playstation VR enjoys an enthusiastic launch

Posted by Rampant Coyote on October 14, 2016

Playstation VR is reportedly selling out  in some stores only hours into its launch. For $399+, I’d suggest that means more than just idle curiosity. Of course, a lot of it could be deliberate attempts to generate hype for the platform, but even that requires a seed of truth. So again, this suggests there’s demand out […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



Multiplayer Mythica VR RPG?

Posted by Rampant Coyote on August 24, 2016

I’m a fan of the Mythica films. I’m a fan of VR. I’m a fan of role-playing games, especially something like Neverwinter Nights where a game-master can build and exert control over the game as it progresses. The folks at Arrowstorm feel the same. So they’ve launched this project: Mythica VR: Virtual Reality Questing with […]


Filed Under: Crowdfunding, Virtual Reality - Comments: Comments are off for this article



Raph Koster: AR (Augmented Reality) is an MMO (Massively Multiplayer Online game)

Posted by Rampant Coyote on July 12, 2016

There’s a lot here that I’m still getting my head around: AR is an MMO I’m not sure I’d go so far as to say AR is an MMO. Not fundamentally. But in the context of Pokemon GO…. they really did create an MMO, and set it in the real world. Even non-players are at […]


Filed Under: Virtual Reality - Comments: Read the First Comment



Ghostbusters and billions in Venture Capital: Maybe VR is more than a fad.

Posted by Rampant Coyote on June 29, 2016

I wonder how many people will be a Ghostbuster in New York as their first Virtual Reality experience? It’s probably not a bad way to start. Rumor has it this little experience will continue for a while, both at Madame Tussaud’s and at other The Void entertainment sites (when they open). So… even if the […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



Virtual Reality: The Giggle Chamber

Posted by Rampant Coyote on June 27, 2016

Consumer-level Virtual Reality (VR) is brand new, and still pretty expensive, which means its still at the “early adopter” stage… bleeding edge, unpolished, and expensive. But it also means that most people haven’t tried it yet, and so said early-adopters get the pleasure of introducing people to it. And yeah, it’s a pleasure. The first minute […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



The VR War Expands to Consoles?

Posted by Rampant Coyote on June 14, 2016

Sony has confirmed a new-and-more-powerful version of the Playstation 4, called the Neo. Fully compatible with PS 4 games and peripherals (and vice versa), the main thrust of the Neo seems to be to support enhanced visuals, gaming on 4K screens, and their upcoming VR system. Considering that 4K screens are so “last year” and haven’t […]


Filed Under: Mainstream Games, Virtual Reality - Comments: 4 Comments to Read



How to Stomach the VR Revolution

Posted by Rampant Coyote on June 10, 2016

I guess I got my first hint that I wasn’t cut out for a real career as a fighter pilot when, as a teenager, my parents cut me loose at the Hershey Park . Back then we didn’t have cell phones, so it was simply a case of “meet here at 4:00” or something. There I […]


Filed Under: Virtual Reality - Comments: Read the First Comment



The Void Meets Ghostbusters

Posted by Rampant Coyote on May 9, 2016

If the trailer for the new reboot for a movie that didn’t need a reboot didn’t suck, I’d be a lot more excited about this. But… we’re probably just talking about the setting and technology here. And honestly… I have a tough time imagining a more perfect match than The Void and Ghostbusters. I’d say […]


Filed Under: Virtual Reality - Comments: Read the First Comment



Thoughts on Vive VR

Posted by Rampant Coyote on April 18, 2016

I had the chance to play with the HTC Vive VR, the product of Valve’s partnering into the wild, wonderful world of virtual reality. While the experience wasn’t quite up there with The Void, it was still a pretty cool experience. The person giving me the demo was Bryan Livingston of Legend Studio, maker of A […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



Virtual Reality Has a Date

Posted by Rampant Coyote on January 6, 2016

The Oculus Rift is now available for pre-order, and will be shipping starting in March (although right now it says expect shipment in May). You can pre-order at the Oculus Rift website. Of course, Gear VR has been out for a few weeks, and anyone who wanted a developer kit has it. At $599 – […]


Filed Under: Virtual Reality - Comments: Read the First Comment



Virtual Reality Horror and the Potential for Subtlety

Posted by Rampant Coyote on November 19, 2015

With consumer Virtual Reality on the horizon, PEGI is considering changing its rating systems to handle VR horror. The reason? Horror in VR is likely to far more intense than horror on a wide-screen video game (which is, in turn, more intense than horror in a movie). Based on my limited VR experience, I’d assume […]


Filed Under: Indie Horror Games, Virtual Reality - Comments: Read the First Comment



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