Game Development Quote of the Week – On How to Measure Success
Posted by Rampant Coyote on January 17, 2014
This one comes from over twenty years ago, from the pages of Compute! Magazine. This was in an era when video games (particularly computer games) were almost but not quite the big business they are today, and were still being made by small teams that would often be considered “indie” today. “You can’t concern yourselves […]
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Game Dev Quote of the Week – New Year’s Resolution Edition
Posted by Rampant Coyote on January 9, 2014
I thought I’d deliver a triple whammy this week for quotes, in the spirit of the New Year – some comments from game developers not necessarily specific to making games, but in the motivational / New Year’s Resolution theme. First up, from Cliff “Cliffski” Harris, of Positech Games, in an article entitled, “What’s Holding You […]
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Game Dev Quote of the Week: Chris Roberts on 3D
Posted by Rampant Coyote on December 27, 2013
This week: The father of Wing Commander offers an (old, somewhat dusty) opinion on the virtues of 3D graphics: “One thing I discovered is that 3D is more intimidating from the outside than from the inside. Once you figure out what’s going on, it’s really pretty simple. It seems harder than it is and once […]
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Game Development Quote of the Week: Derek Yu on Resources and Constraints
Posted by Rampant Coyote on December 19, 2013
Today’s quote of the week comes from the absolutely outstanding article (which I’m pretty sure I’ve linked to before) “Finishing a Game” by Derek Yu. If you are an aspiring game developer who hasn’t yet gone through to release, I strongly recommend this article. “The fact is, if we all had unlimited resources and unlimited […]
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