Original, Hardcore RPGs? Nah, Those Won’t Sell!
Posted by Rampant Coyote on March 18, 2010
Pardon me while I snicker just a little. I don’t mean anything by it. Sony Regrets Not Publishing Demon’s Souls In North America “Despite Sony’s close relationship to the game’s production, the company determined Demon’s Souls was too demanding and unusual to connect with Western audiences. Atlus, known for localizing niche Japanese games in North […]
Filed Under: Indie Evangelism, Mainstream Games - Comments: 4 Comments to Read
Please FINISH Your Game…
Posted by Rampant Coyote on March 17, 2010
I discovered Chris Hecker’s indie game rant from last week, and I was pretty impressed. Of course, Chris is always a fun speaker to listen to. He also summarizes a bit of it on his website. This was kind of an interesting talk for me. I’m not quite as plugged in to the Game Jam […]
Filed Under: Indie Evangelism - Comments: 2 Comments to Read
Monaco Takes IGF Grand Prize!
Posted by Rampant Coyote on March 12, 2010
Pocketwatch Games’ new title, Monaco, took the Seamus McNally Grand Prize at the 12th Annual Indie Games Festival at GDC this year. It also won the Excellence in Design award. Congratulations Andy and Pocketwatch Games! Competition was at record levels this year, with 306 entries in the main competition, and 172 student showcase submissions. As […]
Filed Under: Indie Evangelism - Comments: 6 Comments to Read
Indie Strategy Bundle Deal
Posted by Rampant Coyote on March 6, 2010
Only until Monday: Indie Strategy Bundle Sale This bundle includes three excellent indie strategy games (Gratuitous Space Battles, Solarium Infernum, and AI War), plus two expansion. This makes me unhappy. Why? Simple: Our budget is toast right now, and I can’t afford the bundle. And it’s a pretty killer-awesome deal on games I really want. […]
Filed Under: Indie Evangelism, Strategy Games - Comments: 8 Comments to Read