Tales of the Rampant Coyote

Adventures in Indie Gaming!

“Kivi Was a Mistake”

Posted by Rampant Coyote on April 27, 2011

Steven Peeler of Soldak Entertainment writes a long-overdue postmortem on their more casual-friendly RPG, Kivi’s Underworld. Which is, incidentally, marked down to only $9.99 – and Depths of Peril is down to only $14.99 – though I won’t have the new prices up on the website until I return home. Anyway, here’s the postmortem – […]


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Fan Remakes: Don’t.

Posted by Rampant Coyote on April 13, 2011

I am personally a huge fan of these kinds of fan-made remakes of beloved older games, and am grateful for the efforts of the dev teams for making them. I really don’t want to be the guy to throw a wet blanket on these efforts at all, but I do feel like I should take […]


Filed Under: Biz, Indie Evangelism - Comments: 31 Comments to Read



A Double Standard for Indies?

Posted by Rampant Coyote on April 8, 2011

Now that being “indie” has gone from being an almost unknown term to something of a badge of honor (with all the annoying pretension that sometimes accompanies it), there have been some accusations – not entirely unjustified – that gamers and reviewers both have a double standard when it comes to indie games, heaping praise […]


Filed Under: Indie Evangelism - Comments: 14 Comments to Read



The Most Independent Game in the World

Posted by Rampant Coyote on March 30, 2011

Courtesy of those Mega64 guys…


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RPS on Din’s Curse & Demon War

Posted by Rampant Coyote on March 8, 2011

All I can say is, it’s about time…  Rock Paper Shotgun reviews Din’s Curse and Demon War: Wot I Think — Din’s Curse: Demon War at Rock Paper Shotgun The verdict? “I prefer Din’s Curse to Torchlight. Pop that in your pipe and smoke it.” Yeah. Me, too. And I really liked Torchlight. For about […]


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Steel Swords and Grass Roots

Posted by Rampant Coyote on March 7, 2011

As I’ve said before, I reject the notion that computer RPGs have been “evolving.” I will stop short of saying that a devolution is taking place, as the mainstream game companies continue to design for the lowest common denominator. I actually think there’s a bit of a good thing going on there, as while said […]


Filed Under: Biz, Indie Evangelism - Comments: 9 Comments to Read



Of Minecraft, Awards, and the Meaning of Indie

Posted by Rampant Coyote on March 3, 2011

Can’t say I’m terribly surprised… Minecraft walked away with two IGF awards Wednesday night – the Audience award and the Seamus McNalley Grand Prize. In addition, they managed to score three Game Developer’s Choice awards – the Innovation Award, the Best Debut Game, and the Best Downloadable Game award. The Game Developer’s Choice awards include […]


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You Know Your Game Is Too Long When It Takes 17 Years to Play It…

Posted by Rampant Coyote on February 25, 2011

Okay, that’s not exactly the case. Or not even remotely. But I amused myself with the title, and that’s what this blog is all about, really… 😉 Cleve, developer of the legendary vaporware RPG Grimoire has apparently finally played through the entire game, start-to-finish, without cheat codes, for the first time in the seventeen years […]


Filed Under: Game Development, Indie Evangelism - Comments: 16 Comments to Read



Indie Game Developers: Meet the New Boss, Same as the Old Boss…

Posted by Rampant Coyote on February 15, 2011

We won’t get fooled again! Gamespot ran an article yesterday featuring comments from the developers of hit indie games Minecraft, Monaco, Braid, Flower, and others about the impact and growth of indie gaming in an age that where the indie developer was once, not many years ago, declared extinct. “Oops.” The Rise of the Indie […]


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Indie RPGs I’m Looking Forward to in 2011 – and Beyond

Posted by Rampant Coyote on February 11, 2011

I have so little time to play these games, but there are still a slew of indie RPGs on the horizon that MAY be released this year – it’s so uncertain with indie games – that I’m really, really looking forward to. Between RPG Watch’s Most Promising RPGs of 2011 list, and doing the write-ups […]


Filed Under: Indie Evangelism - Comments: 12 Comments to Read



Why Am I Still Working at 3 AM on a Game?

Posted by Rampant Coyote on January 27, 2011

I used to stay up all hours of the night playing games. Now I stay up all hours of the night making them. Okay, I guess that’s not entirely true. I’ve been making games for almost as long as I’ve been playing them.  Even back to the point where I was trying to squeak something […]


Filed Under: Geek Life, Indie Evangelism, Production - Comments: Read the First Comment



Indie Games: Be More Indie Please

Posted by Rampant Coyote on January 25, 2011

I like to praise the really good subset of indie gaming that is of quality, beautiful, creative, genre-defying, innovative, and / or just extremely well executed. Naturally, I focus on the tip of the iceberg that stands out above the rest. But unfortunately, the indie world is full of crap. And clones. And even clones […]


Filed Under: Game Development, Indie Evangelism - Comments: 13 Comments to Read



Welcome Back, GarageGames

Posted by Rampant Coyote on January 20, 2011

I really didn’t like the name “TorquePowered” anyway. Looks like they’re back, they’ve got funding, and they have returned to the original core values from a few years ago. And for a little while, they are offering all their engines for the sub-$100 price point. Good news across the board, I think: Welcome Back, GarageGames […]


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Indie RPG News Round-Up – January 2011

Posted by Rampant Coyote on January 18, 2011

Here are some exciting developments in indie-RPGdom that have been taking place over the last month or so. Since I asked, people have provided me with some links to some great roguelikes this month, many of which were not even on my radar. And maybe not on yours, either. I want to thank the community […]


Filed Under: Indie Evangelism, News - Comments: 11 Comments to Read



The Race to the Bottom

Posted by Rampant Coyote on January 7, 2011

A fellow developer observed the following the other day: Back in the 1980s, we used to dump quarters into arcade machines to play just a few minutes of a game. Now, gamers grumble and agonize about whether or not to pay a few quarters to permanently own a ridiculously sale-priced indie game. Painfully true. Even […]


Filed Under: Biz, Indie Evangelism - Comments: 17 Comments to Read



The Top Freeware Indie RPGs of 2010

Posted by Rampant Coyote on January 5, 2011

I’ll give you a hint: The #1 freeware indie RPG of 2010  rhymes with “pesktop pungeons.” Top Freeware Role-Playing Games of 2010 Kinda weird that The Spirit Engine 2 is on the list, but I suppose it did kinda-sorta go “donation-ware” this year. Was it this year? Man, it’s hard to keep track…


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