Hit Game Designer Speaks Out on Ever-Improving Graphics, Reduced Innovation
Posted by Rampant Coyote on July 26, 2011
Here is a great quote from a game designer with several games (including a couple of hits) under his belt: “I’m afraid that what I see in the future is a heckuva lot more mundane than what most people come up with. I think that imaging will become a lot more realistic; that’s been the […]
Filed Under: Interviews, Retro - Comments: 7 Comments to Read
Matt Chat Interview with Scott Miller
Posted by Rampant Coyote on April 21, 2011
If you don’t know who shareware pioneer and long-time game entrepreneur Scott Miller is, you should definitely watch this interview. And if you do know who Scott Miller is, then you should watch this interview … uh… even more definitely. Yeah, okay. It’s just good. For those who don’t know: Think Apogee Software, 3D Realms… […]
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Podcast Interview – Dungeons of Dredmor (Gaslamp Games)
Posted by Rampant Coyote on February 22, 2011
Okay, I confess – I’m not a big fan of podcasts. Yes, I’ve been in ’em… but it’s not my thing. The reason is that I can’t work and listen to a podcast at the same time. I can do it if I’m playing a familiar game that doesn’t have any necessary dialog to read […]
Filed Under: Game Development, Interviews, Production - Comments: 6 Comments to Read
Interview: Craig Stern of Sinister Design
Posted by Rampant Coyote on February 7, 2011
Craig Stern is the dude behind the indie game studio Sinister Design. He’s one of those developers who seems to be able to do it all – code, art, music, writing. I get really jealous of those guys. And on top of that, as we find out below, he’s apparently pretty smooth with the ladies, […]
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Matt Chat – Interview with Brian Fargo, Part 3
Posted by Rampant Coyote on January 31, 2011
Here is the exciting conclusion of the interview with the man who created the company whose motto was, “By Gamers, For Gamers.” And, alas, the story of the fall of said company, which brought us The Bard’s Tale, Wasteland, Fallout 1 & 2, the Baldur’s Gate and Icewind Dale series, Planescape: Torment, Battle Chess, Star […]
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Matt Chat Interview with Brian Fargo, Part 2
Posted by Rampant Coyote on January 24, 2011
A continuation of last week’s interview, Matt Barton grills Brian Fargo about Wasteland, Stonekeep, Fallout, and modern RPGs vs classic 80’s RPG design: To support Matt’s desire to keep his drinking horn full, please consider a donation if you enjoy these.
Filed Under: Interviews, Mainstream Games, Retro - Comments: Comments are off for this article
Matt Chat Interview with Brian Fargo, Part 1
Posted by Rampant Coyote on January 17, 2011
Brian Fargo, founder of Interplay, gets interviewed by Matt Barton (author of “Dungeons and Desktops”) this week. Discussion primarily revolves around the early history of his involvement in the games biz, including discussions about who was the best Dungeon Master at Interplay, the development of Bard’s Tale, what made Wizardry such a strong title back […]
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DarkLight Dungeon Interview
Posted by Rampant Coyote on December 20, 2010
Last week, Jesse Zoeller of ZoellerSoft took some time to answer some questions for me about his new game, DarkLight Dungeon. DarkLight Dungeon is an old-school style single-player dungeon crawler. The full version releases TODAY, so coolness should ensue for fans of this style of RPG. So here’s what he had to say about becoming […]
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Happy Seventeenth Birthday Doom!
Posted by Rampant Coyote on December 10, 2010
On this day, in 1993, Doom was released to the public as a shareware release. It was uploaded to the Software Creations BBS, and on an FTP site popular for its repository of shareware games. Why, oh, why, did it have to be during the study week before final exams at my school? 🙂 My […]
Filed Under: Geek Life, Indie Evangelism, Interviews - Comments: 10 Comments to Read
Shoot ‘Em Up (SHMUP) Interviews, and Boss Design
Posted by Rampant Coyote on September 29, 2010
What makes a great shoot-em-up (shmup)? I’m not sure I have an answer now after reading this interview with two extremely veteran shmup creators Matthew Doucette and Christopher “udderdude” Emirzian, but maybe I am a bit closer: Diametrically Opposed Indie Shmups Fight for Justice Some fascinating excerpts: On innovation: “This is one of the most […]
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“We Sold One and a Half Million Copies of a Dying Genre on a Dying Platform”
Posted by Rampant Coyote on August 30, 2010
Here’s a fun little interview with Tomasz Gop about The Witcher 2 at Gamasutra: Working in ‘a Dying Genre on a Dying Platform’ The quote that makes the title of this article is their favorite joke – their way of sticking it to the publishers and pundits that still predict doom if you make PC-only […]
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So If The Videogame Thing Doesn’t Work Out, I Guess We Could Fall Back On Being Doctors…
Posted by Rampant Coyote on August 17, 2010
This interview at RPS with the founders of Bioware is fun. Whether it’s the fact that NOBODY knew what they were doing in the studio when they made Baldur’s Gate, their decision to follow their dreams and make videogames in spite of having spent years and serious money into graduating from med school (and deciding […]
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Indie Interviews: Thomas Riegsecker and Annie Mitsoda
Posted by Rampant Coyote on July 14, 2010
A couple of great interviews with indie RPG creators Thomas Riegsecker of Basilisk Games (the Eschalon series), and Annie Mitsoda (formerly Annie Carlson) of Doublebear Productions (Zombie RPG). First off, Thomas talkin’ to Mishmash Magazine about Eschalon series. It’s a pretty straightforward little interview offering some more insights into the brain of a developer, but […]
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Avadon – The Black Fortress Interview
Posted by Rampant Coyote on June 15, 2010
Jeff Vogel took some time to be interviewed by RPG Codex about his new game and new series, Avadon – The Black Fortress: Avadon: The Black Fortress Interview at RPG Codex
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Molyneux on RPG Evolution: Translated Into Old-School Gamer English
Posted by Rampant Coyote on June 9, 2010
The contention that mainstream games are “evolving” immediately raises my hackles. Not that I’m against change and true improvements – not at all – but contending that the newest games are the product of evolution in gaming from past efforts is about like saying reality shows are a product of evolution in performance media from […]
Filed Under: Biz, Interviews, Mainstream Games - Comments: 8 Comments to Read
Interview: Thomas Riegsecker, Creator of Eschalon: Book II
Posted by Rampant Coyote on May 14, 2010
So I apparently have this habit of ambushing game developers with a request for interview a mere days before a major release. Somehow, Thomas Riegsecker of Basilisk Games still managed to do the interview in a timely manner without impacting the release of his new game of awesome old-schooly RPG goodness, Eschalon: Book 2 (I […]
Filed Under: Indie Evangelism, Interviews - Comments: 13 Comments to Read