Tales of the Rampant Coyote

Adventures in Indie Gaming!

A Tale of Two RPG Reviews

Posted by Rampant Coyote on April 27, 2015

I am still not far enough to really comment, *BUT* I find the difference between two reviews by hardcore, old-school sites pretty intriguing for Pillars of Eternity: RPGWatch gives it a 4/5. Two other reviewers chime in and offer commentary at the end, apparently holding a more positive review of the game. But while David “Corwin” […]


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Five Questions New Indie Game Developers Should Ask Themselves

Posted by Rampant Coyote on April 22, 2015

A recent survey found that most authors make less than minimum wage. Must game developers do, too, although I’ve arrived at that conclusion purely through anecdotal evidence. Seriously, on a per-hour basis, I’d do far better flipping burgers at McDonalds. Daniel Cook wrote not too long ago about Minimum Sustainable Success in the games industry. […]


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And a content-free post!

Posted by Rampant Coyote on April 15, 2015

I was starting a blog post last night when I got the call (around midnight), and had to rush into work. Until about 4:30 AM. Went home, slept, showered, and came back into work. So… although I have about five half-written blog posts right now, none are ready to go up. So today we’ll just […]


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The Golden Age of Computer RPGs… 2014-Present?

Posted by Rampant Coyote on April 2, 2015

It’s my birthday today. If I had a birthday wish it would be… hmm…. you know what? How about a return to that “golden age” of computer RPGs that I like talking about? You know, that wonderful 5-year period or so between 1988(ish) and 1993 where we just had a ton of classic RPGs released, […]


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Buncha Interesting Stuff Going On…

Posted by Rampant Coyote on March 16, 2015

I’m back home in Salt Lake City after a mercifully uneventful business trip for The Day Job. And there’s stuff happening! First of all, RPGWatch has published an interview with my friend and fellow indie RPG developer, Charles Clerc of Olderbytes.com: Olderbytes Interview at RPGWatch I’m really looking forward to the new version of S&S:Underworld. […]


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Just Playin’ a Game

Posted by Rampant Coyote on March 11, 2015

Being a game developer – or, I’m sure, a game journalist – can spoil you. Bad. I remember noticing this waaaay back when, after I’d been a professional game programmer for a year or so, how hard it was for me to just sit back and enjoy a game for pleasure like I used to. […]


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On the Road Again

Posted by Rampant Coyote on March 9, 2015

I’m off on another exciting adventure as a lead software engineer for crane simulation systems. This week, my journeys take me back to the land of my teen years, the weird-but-lovable state of Maryland. Unfortunately, I don’t yet know what my accommodations or my Internet access is going to look like yet. Since I don’t […]


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RPGs and Fear of Commitment

Posted by Rampant Coyote on January 29, 2015

Once upon a time, computer RPGs were expensive. Retailing for as much as $79 – which was around $150+ in today’s inflation-adjusted dollars – they were a serious money commitment. They tended to stay reasonably close to full price until the sequel was released – maybe dropping down as low as $45 (which is still […]


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Happy New Year!

Posted by Rampant Coyote on December 31, 2014

Happy New Year, everybody! I hope 2015 brings you a good deal of real-world joy and success, and virtual-world fun. Be excellent to each other, and party on dudes and dudettes!


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A New Addition

Posted by Rampant Coyote on December 29, 2014

A little over a year ago, our 15-year-old dog Maya died. She was a rescue – we got her when she was 4 years old, and she came with us through a move and had been there while our two daughters grew up. When she passed away, it was a lot harder on all of […]


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Merry Christmas!

Posted by Rampant Coyote on December 25, 2014

Merry Christmas all! I’m off spending time with family, so don’t expect to see me around much. But for a couple of cool Christmas-ish links: GOG.COM – Free Release: Akalabeth: World of Doom John Romero Gets His Own Head on a Stick for Christmas… kinda … Anyway, I hope you have a very happy day. […]


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I Can’t Tell Great from Good

Posted by Rampant Coyote on December 22, 2014

I’ve been playing video games for… um, a long time, okay? Seriously, when I was little we had one of those Telstar  game consoles with the built-in knobs that had three variations on Pong. So… yeah. Been a while. And in that time, I have (occasionally) reviewed games, made games, had my games reviewed, and […]


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AFK 2 weeks…

Posted by Rampant Coyote on December 3, 2014

I’m going to be out of the country for the next couple of weeks, starting Monday. I hope to still have regularly posted articles (at least small ones) during that time, but I can’t make any guarantees at this point, nor can I guarantee a quick turn-around on responding to comments or emails. Sorry about […]


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Elite: Dangerous Demonstrates Some Dangers of Crowdfunding

Posted by Rampant Coyote on November 20, 2014

As “failures” go, it’s fairly minor. Elite: Dangerous is nearing completion, and will be shipping next month. YAY! Or not. It will be shipping without offline support. Which to many people (including me) is kinda head-scratching. It’s not an MMO – at least I never thought of it as an MMO and kinda missed the […]


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The Dog Ate My Homework

Posted by Rampant Coyote on November 19, 2014

I had a gigantic post full of links and really timely, relevant material that was something of a stretch for me (and had me dealing with a very difficult topic). Unfortunately, when WordPress logged me off in the second paragraph and re-logged me in, it didn’t *actually* re-log me on. It insisted that everything was […]


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Game Dev Quote of the Week: Bits of Awesomeness Edition

Posted by Rampant Coyote on July 11, 2014

This Game Dev Quote of the week comes from a team effort by the wild, weird, awesome guys at Dejobaan Games, circa 2010, in a post-mortem about one of my favorite indie games, AaaaAAaaaaaah! A Reckless Disregard for Gravity. An excellent video game isn’t just about presenting interesting rules — it’s about delighting the player with […]


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