Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights: Spell-Checking

Posted by Rampant Coyote on January 19, 2015

I think I have the coolest, weirdest spell system ever in Frayed Knights 2: The Khan of Wrath. Of course, I’m biased. It’s not that I literally have an infinite number of spells. For practical purposes, for each spell class there are probably four or five dozen meaningful spell variants per level without going into […]


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Indie Gala Every Monday Bundle

Posted by Rampant Coyote on December 1, 2014

So… I think I’ll get practically nothing out of this, but… Frayed Knights: The Skull of S’makh-Daon is available for mega-cheap in this bundle: Indie Gala Every Monday Bundle If you are seeing this next week, it’ll probably be linked to a different bundle. They raise the minimum price every day, so if you were waiting […]


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RPG Design: The Role of Magic and RPG Balance

Posted by Rampant Coyote on November 12, 2014

I’ve been doing some brooding over Frayed Knights 2: The Khan of Wrath since Comic Con (more on that in a future post), and it’s brought about a few changes. There’s one point I’m not sure on yet, because changes might mess with the flavor. I don’t want to mess with the flavor. One problem […]


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Man, I think that Mass Paralyze spell is imbalanced!

Posted by Rampant Coyote on November 11, 2014

Amusing bug story of the week. Actually, two bugs: On Utah Indie Night, one of the group was playing the (updated) Comic Con demo for Frayed Knights 2: The Khan of Wrath. As he gets into combat for the first time, I explain that the spells are randomly generated every time the game resets, and […]


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RPG Development: Sometimes it feels like it’s all UI Work

Posted by Rampant Coyote on November 5, 2014

I think I’m on about my sixth iteration on Frayed Knights inventory screens. The first three were with the first game. I’m on system #3 for the sequel(s). At least this time it feels more “correct” to me, but there are still some quirks that just don’t “fit” well. For example – stacks of items. While […]


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Frayed Knights 2: Somebody Set Up Us the Bomb

Posted by Rampant Coyote on September 17, 2014

In Frayed Knights 1: The Skull of S’makh-Daon, I established the existence of alchemical grenades. They made the hobgoblins a lot more deadly, but they could also found and used by players, or manufactured by a certain alchemist. A certain twisted, evil, black-hearted part of me really liked the idea. But then, I’m a guy […]


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Rampant Games at Salt Lake Comic Con – Random Thoughts

Posted by Rampant Coyote on September 8, 2014

This weekend, Rampant Games was at Salt Lake Comic Con, showing an early alpha build of Frayed Knights 2: The Khan of Wrath. We’d created a special demo particularly for for convention. The idea was to have an adventure that players could experience in about 5 minutes of playing that would give them a taste […]


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Frayed Knights: Why these characters?

Posted by Rampant Coyote on September 4, 2014

So today, I act like a “real” game developer (I’ve been faking it for almost twenty years) and act as an exhibitor at Salt Lake Comic Con. It’s been a rough several weeks getting this little demo of Frayed Knights 2: The Khan of Wrath ready. It’s felt very much like a release, with all […]


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Frayed Knights 2: First Official Screenshot

Posted by Rampant Coyote on August 15, 2014

Getting Frayed Knights 2: The Khan of Wrath in photogenic state was a lot more difficult than expected. Aside from having a major rethink on the art style to try and improve the apparent quality of the graphics, and totally redoing the UI (I’m still paying the price for that one), and the Steam release […]


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Frayed Knights: Free Strategy Guide, and the Adventurer’s Guild

Posted by Rampant Coyote on July 30, 2014

There are still 24 hours left to pick up Frayed Knights: The Skull of S’makh-Daon on Steam at the launch discount. If you have already played the game and now own the Steam version, if you feel so inclined, please post a review on the Steam page. Additionally, if you haven’t done so yet, I […]


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Computer RPGs and the Game Controller

Posted by Rampant Coyote on July 29, 2014

I love my keyboard and mouse for gaming. Before mice were common, I loved the keyboard. I remember playing Ultima III and IV, where there was a command for almost every key. It seems a silly idea today, but back then, it at least made the game feel like it was incredibly interactive. Look at […]


Filed Under: Design, Frayed Knights - Comments: 17 Comments to Read



Frayed Knights Steam Launch Sale Ends Thursday

Posted by Rampant Coyote on July 28, 2014

Just a heads-up to anybody planning on picking up the Steam release of Frayed Knights: The Skull of S’makh-Daon, the launch sale ends Thursday. Just sayin’.


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Frayed Knights: Humor and the Knights

Posted by Rampant Coyote on July 25, 2014

Humor is a pretty subjective thing. It’s also something of a cultural thing. I heard recently that part of the decline in film comedies is that so much of Hollywood’s revenue these days is from international markets (more than half), and comedy does not translate well. The kind that does tends to be the overly […]


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Frayed Knights: The Skull of S’makh-Daon Finally Live on Steam

Posted by Rampant Coyote on July 24, 2014

I was not sure this day will ever happen. I guess after all this time, nothing short of a miracle will make it anything but anticlimactic. But hey, it’s an Event, and it’s Important, and the stress finally started hitting me a few hours ago. Frayed Knights: The Skull of S’makh-Daon is finally on Steam. […]


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The Origin of Frayed Knights: Classic CRPGs Edition

Posted by Rampant Coyote on July 23, 2014

Frayed Knights: The Skull of S’makh-Daon releases TOMORROW on Steam. Assuming all goes well and there’s no surprises. At least no major ones. There are always surprises. Wish me luck. And tell your friends! I did a series a long time ago called “How CRPGs Warped My Brain.” I could just about revisit that entire […]


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Frayed Knights – Steam Store Page Up, Community Support Needed

Posted by Rampant Coyote on July 22, 2014

Okay, folks. I can use some help here. I know many of you have already played through all or most of Frayed Knights: The Skull of S’makh-Daon. If you have, I could use some support : Frayed Knights: The Skull of S’makh-Daon on Steam I could use some reviews, community discussion, support, screen shots, etc. there. […]


Filed Under: Frayed Knights, Rampant Games - Comments: 15 Comments to Read



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