Xenovore Level 2 Voyager
Joined: 03 Aug 2007 Posts: 16 Location: Utah
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Posted: Fri Oct 03, 2008 11:35 am Post subject: Character/party Progress |
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In a longer, complete game ( but kinda moot in a short demo like Pokmor), it's very important to consider how the loot and XP in a particular dungeon are balanced with regard to the overall adventure and world. Too little, and the player is like, "Why did I come here again???"; too much, and the player may very well end up bored and quitting prematurely due to the lack of challenge.
Yeah, probably obvious to most of us, I think, but... I have a friend that occasionally runs pen & paper RPGs, and he doesn't understand this. Within 3-4 play sessions, he's already given the players gobs of stuff -- weapons, armor, cash, you name it -- and then he wonders why they get bored with his campaign. =) _________________ "With those things runnin' around, you can count me out!" |
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