<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-8874516</atom:id><lastBuildDate>Tue, 09 Mar 2010 21:55:15 +0000</lastBuildDate><title>Tales of the Rampant Coyote</title><description>Ye Olde Archives. Visit the new blog at http://www.rampantgames.com/blog/ - and use the following feed: http://rampantgames.com/blog/wp-rss2.php</description><link>http://www.rampantgames.com/blog/</link><managingEditor>noreply@blogger.com (The Rampant Coyote)</managingEditor><generator>Blogger</generator><openSearch:totalResults>1765</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-6606438104528253482</guid><pubDate>Sun, 07 Mar 2010 10:03:00 +0000</pubDate><atom:updated>2010-03-09T13:53:32.249-08:00</atom:updated><title>Update Your RSS Feeds!</title><description>We've now successfully transitioned over to the new blogging software. Please update your RSS Feeds!&lt;br /&gt;&lt;br /&gt;Update: The feedburner feed seems to be working better than the previous link, so use this one:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://feeds.feedburner.com/TalesOfTheRampantCoyote"&gt;http://feeds.feedburner.com/TalesOfTheRampantCoyote&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If you are seeing this message, it means you are still on the old feed. That's old &amp;amp; busted. Use the new hotness one!&lt;br /&gt;&lt;br /&gt;I hope you like the new digs!&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
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&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-6606438104528253482?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/update-your-rss-feeds.html</link><author>noreply@blogger.com (The Rampant Coyote)</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-335323569965489744</guid><pubDate>Sat, 06 Mar 2010 00:47:00 +0000</pubDate><atom:updated>2010-03-07T02:09:10.904-08:00</atom:updated><title>Transitioning</title><description>We're about to transition to the new blog. Like, this weekend. If nothing explodifies.&lt;br /&gt;&lt;br /&gt;The existing archives will remain - they aren't going anywhere. So all the old links and so forth should work. And we'll have a nice link back to all this (six-freakin'-years-worth of) bloggy goodness.&lt;br /&gt;&lt;br /&gt;As for everything else... well, hang on to your butts! It's gonna be a wild ride!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UPDATE:&lt;br /&gt;&lt;br /&gt;PLEASE UPDATE YOUR RSS FEEDS!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rampantgames.com/blog/wp-rss2.php"&gt;Here's the new RSS Feed LINK!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rampantgames.com/blog/wp-rss2.php"&gt;http://rampantgames.com/blog/wp-rss2.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thanks - and I hope you like the new look!&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
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&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-335323569965489744?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/transitioning.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-8741554154180067894</guid><pubDate>Fri, 05 Mar 2010 15:14:00 +0000</pubDate><atom:updated>2010-03-05T09:32:50.296-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>retro</category><title>Curing the Plague - One NPC at a time.</title><description>Wow. I'm not sure what's worse, the cold or the medication.&lt;br /&gt;&lt;br /&gt;Inflicted with such disease as I am, I am reminded of an old RPG that I doubt very many people remember... &lt;span style="font-weight: bold;"&gt;Twilight: 2000&lt;/span&gt;. I played both the pen &amp;amp; paper version and the CRPG (by Paragon Software, later assimilated into Microprose, which was later assimilated into... yeah, you get the idea)&lt;br /&gt;&lt;br /&gt;One of the randomly-generated missions you could encounter in &lt;span style="font-weight: bold;"&gt;Twilight: 2000&lt;/span&gt; (the cRPG) was one where you had to heal everybody in the town who had contracted some kind of disease. It meant using up some of your supply of antibiotics. You had to hunt down everyone still infected with the disease, and use the medication on them (I can't remember if there was some kind of skill check against your medical skill or not).&lt;br /&gt;&lt;br /&gt;Finding the last couple of diseased villagers was always a chore. They would appear as a different colored dot on your mini-map, but it was still hard to locate that last randomly-wandering-around NPC who was preventing mission completion.&lt;br /&gt;&lt;br /&gt;There was a similar mission (or "quest," if you prefer) where you had to interrogate everyone in town to find a spy. Similar gameplay, but the interrogation skill was used.&lt;br /&gt;&lt;br /&gt;At the time, I thought those were the most boring, lame quests ever in an RPG.&lt;br /&gt;&lt;br /&gt;Then I came across the "Kill the giant rats and bring me ten giant rat-tails" type quests in MMOs. And sadly, in some single-player RPGs. And then I realized, to my dismay, the Twilight: 2000 quests were brilliant in comparison. After all, in those quests, you could at least locate the one or two targets you needed to tackle to guarantee success.&lt;br /&gt;&lt;br /&gt;Okay, time for me to lie down again.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-8741554154180067894?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/curing-plague-one-npc-at-time.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-2514840194524765725</guid><pubDate>Thu, 04 Mar 2010 16:50:00 +0000</pubDate><atom:updated>2010-03-05T06:44:07.181-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Free Games</category><title>Robot Unicorn Attack</title><description>&lt;a href="http://games.adultswim.com/robot-unicorn-attack-twitchy-online-game.html"&gt;Just... play it. If you haven't already.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Persistence is futile!&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-2514840194524765725?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/robot-unicorn-attack.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-6691826108234143910</guid><pubDate>Thu, 04 Mar 2010 15:06:00 +0000</pubDate><atom:updated>2010-03-04T08:22:36.757-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Frayed Knights</category><category domain='http://www.blogger.com/atom/ns#'>Game Design</category><title>Frayed Knights: Resting, Sleeping, Fatigue, and Exhaustion</title><description>It's time for another of those updates on &lt;a href="http://www.frayedknights.com/"&gt;&lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt;&lt;/a&gt;, the upcoming indie role-playing game that refuses to take itself too seriously. This week we're gonna talk nuts &amp;amp; bolts of the game some more. If the topic sounds tiring, it's because that's what it's about --- getting tired.&lt;br /&gt;&lt;br /&gt;Adventurers lead strenuous lives. When they are slinging spells and swinging swords in life-or-death conflicts, or traversing treacherous trap-filled, uh, territories.... they are traveling great distances, hunting quest threads, and performing conversational acrobatics. All while lugging around more equipment and loot than any human could really be expected to carry. It's an exhausting career choice!&lt;br /&gt;&lt;br /&gt;So unlike certain other, newer RPGs, the heroes of &lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt; are not going to be able to go all day without taking a breather or getting some well-deserved shut-eye.  Well, probably not.  Unless you blow all your silver on &lt;span style="font-style: italic;"&gt;Liquid Nap&lt;/span&gt; potions. But that's another story.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/resting-794877.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 598px; height: 449px;" src="http://www.rampantgames.com/blog/uploaded_images/resting-794862.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So here we have a screenshot of a situation you'll find yourself in frequently in &lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt; - turning in for the evening. In this instance, it's at an inn, and you'll have to pay to rent the bed for the night. Or day. Or ... well, generic sleep-period. Whatever.&lt;br /&gt;&lt;br /&gt;Those who have played the pilot episode (man, is that thing still around?) will note that there's a little campfire icon in both the standard and combat control amulet in the lower right. That's to "Rest" ("R") - which is something pretty different. Ah, now I should probably explain the difference. I'll have Chloe demonstrate.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/fkchloeend-709957.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 160px; height: 200px;" src="http://www.rampantgames.com/blog/uploaded_images/fkchloeend-709952.jpg" alt="" border="0" /&gt;&lt;/a&gt;Here's Chloe. Above her icon, she's got two colored bars. The top, red bar is her health. Running out of health is bad. It doesn't kill the character in &lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt; (or we'd run into all kinds of problems with characters having conversations with dead people). But it does incapacitate them. Which means they can still talk, but are not really good for anything else until they are restored. That takes a good night's sleep. So there's one reason for spending your hard-earned silver in the local inn.&lt;br /&gt;&lt;br /&gt;But wait, that's not all!&lt;br /&gt;&lt;br /&gt;The blue bar below that is the character's endurance bar. Endurance is what allows the character to act. There's no "mana" or other spell-casting limits in &lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt;... it's all endurance. It's used to swing swords, cast spells, whatever. When the endurance drops to zero, a lot of things happen, depending upon whether or not the party is in combat. But the basic problem is that the character immediately gets a penalty to pretty much anything he is doing that caused endurance to drop to nothing. On top of that, any roll the character is forced to make - like defending against an attack - is going to be made at a fairly steep penalty. While not exactly a sitting duck, a fatigued character just lacks the energy to dodge well. Finally, if the party is in combat, the fatigued character automatically takes a "rest" action as their next move, to get the endurance bar back into positive territory. This means a character running on low endurance is going to be a lot slower on all of their actions - because they will have to waste precious combat cycles resting.&lt;br /&gt;&lt;br /&gt;What exactly does resting do? In combat, rest restores a certain number of points of endurance - reducing temporary fatigue. And it takes up time - time where the monsters may use to do horrible things to your health bar. But it should really be thought of as "taking a breather" or pausing to catch one's breath. The player may voluntarily choose to have the character rest at any time as the character's action - mainly to avoid having endurance drop to zero and taking those penalties.&lt;br /&gt;&lt;br /&gt;Outside of combat, resting is always voluntary and effects the entire party at once. The entire party rests however long it takes for everyone's temporary fatigue to be eliminated. Probably. It's almost instantaneous for the player, but time passes in the game exactly as if it were combat - a number of turns pass for everyone to rest up to maximum endurance. This means spell effects can expire, and there are multiple chances for monsters to show up and ruin everyone's break-time.&lt;br /&gt;&lt;br /&gt;So that's how resting works.&lt;br /&gt;&lt;br /&gt;While catching quick breathers and short rests may be enough to take you over the  next hump, there's only so far it can sustain you. A marathon runner is going to need more than a five minute break after one race to be ready to run competitively in another. Sooner or later, characters will become exhausted and a quick breather won't carry them very far anymore.&lt;br /&gt;&lt;br /&gt;You'll note that Chloe has a little gold marker - a ring - around her endurance bar. This represents long-term exhaustion. As the character builds up temporary fatigue, they also build up long-term exhaustion (at a much slower rate). Exhaustion acts to limit the character's maximum stamina.  The little gold ring starts all the way to the right - the character can tap their entire reservoir of endurance - and then very slowly slides over to the left.&lt;br /&gt;&lt;br /&gt;It eventually stops, so the maximum endurance will never be completely reduced to nothing.  But at max exhaustion, characters only have about a third of their maximum stamina to work with. That means that "zero stamina" danger level comes much, much faster.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/fklizardlair1a-701291.jpg"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 240px;" src="http://www.rampantgames.com/blog/uploaded_images/fklizardlair1a-701284.jpg" alt="" border="0" /&gt;&lt;/a&gt;Exhaustion can only be cured by sleeping. That means finding a place to sleep. Or, alternately, pumping down a potion of &lt;span style="font-style: italic;"&gt;Liquid Nap&lt;/span&gt;, which isn't quite as good (and won't restore an incapacitated character), but works better than Red Bull.&lt;br /&gt;&lt;br /&gt;So the overall gameplay effect is that there is some level of long-term resource management that you will need to pay attention to in &lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt;, but you never have to worry about completely "running out" of spells or whatnot.&lt;br /&gt;&lt;br /&gt;A side-effect of the way I did this - with endurance being the limiting factor to spell-casting - is that I must be very careful about providing any spells that restore endurance. If that's even possible (and I'm still uncommitted either way), I have to make certain that the laws of thermodynamics apply to magic. Specifically, entropy must rule - casting a spell to restore endurance must always cost more than restores.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-6691826108234143910?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/frayed-knights-resting-sleeping-fatigue.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>11</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-7955561934525159265</guid><pubDate>Thu, 04 Mar 2010 13:11:00 +0000</pubDate><atom:updated>2010-03-04T05:11:00.337-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Geek Life</category><title>Abraham Lincoln, Vampire Hunter</title><description>This might make a killer RPG, too....&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/X58RPS665V0&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/X58RPS665V0&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-7955561934525159265?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/abraham-lincoln-vampire-hunter.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-5014262012439124662</guid><pubDate>Wed, 03 Mar 2010 13:30:00 +0000</pubDate><atom:updated>2010-03-03T10:23:37.735-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Roleplaying Games</category><category domain='http://www.blogger.com/atom/ns#'>Game Design</category><title>Game Design: Emulating the Table?</title><description>The appearance of Dungeons &amp;amp; Dragons coincided with the appearance of commercial videogames. And no, I don't remember the actual appearance of either. I wasn't even in school yet! I was apparently playing cowboys and indians or something at the time, tying up my cousin to a tree (true story, according to her mother, though neither of us remember it!).&lt;br /&gt;&lt;br /&gt;Since the early videogames of that era were not exactly stellar fantasy simulations, D&amp;amp;D was really where it was at for us geeky young fantasy &amp;amp; SF fans. Except for joining the SCA or something, D&amp;amp;D was as close as one could get to being able to participate in a medieval fantasy like Tolkien's books. That was still the case when I started playing, in 1981. A friend of mine, Boris, once exclaimed his professions of faith prior to a session, "It's the best game there is, and the best game that ever was!"&lt;br /&gt;&lt;br /&gt;Arguable, definitely. But I wasn't about to.&lt;br /&gt;&lt;br /&gt;And our games were filled with arguments over the rules, silly behavior, party infighting, out-of-character tangents, downright asinine antics, and probably some revelations about the darker side of our souls and fantasies than we'd ever want anybody to analyze. But we kept coming back, because we were having a blast. I'm still playing (albeit with a different rule system) every weekends, nearly thirty years later. That says something. I'm not sure I want anybody to analyze what that it actually says, but hey... there ya go.&lt;br /&gt;&lt;br /&gt;So it's no surprise that the early computer RPGs (back then neither D&amp;amp;D or the games referred to themselves as "role-playing games" - the games came first, the inadequate name came a couple of years later) sought to emulate the tabletop experience. Minus the rules arguments, I guess, though often keeping some of the other elements. Even the party infighting, in some games. The rules were remarkably similar. A player familiar with D&amp;amp;D would have no problem "rolling up a character" and playing the computer games without looking at the manual. Maybe "Constitution" was renamed "Health" and "Wisdom" was renamed "Willpower," but the players already knew the basics of games before they opened the box. All they needed to know was the keyboard commands.&lt;br /&gt;&lt;br /&gt;So here we are, thirty-ish years later. The tabletop experience has changed a bit - we're on a 4th major revision of the D&amp;amp;D rules (well, 5th to 7th if you include the ol' "Basic D&amp;amp;D" editions 'n stuff), and there is a plethora of games that explore different aspects of the social RPG experience. I played one indie dice-and-paper game called "&lt;a href="http://www.memento-mori.com/inspectres/"&gt;Inspectres&lt;/a&gt;" a couple of years ago that used a reality TV-style "confessional" to influence the direction of the storytelling. Weird, but cool. On the flip side, you have D&amp;amp;D 4th edition, which more closely resembles a board-game or MMO than it's immediate predecessor (though in some ways it's probably moved a little closer to its original incarnation in function, if not form). Some other games, even back in the day, embraced a deeper simulationist approach, with detailed charts and dense rules for everything. For some folks, that was the improvement. For others, it was exactly that kind of thing their games "evolved" away from.&lt;br /&gt;&lt;br /&gt;And the computer games! Computer games have leapfrogged their tabletop cousins in potential for living out fantasy. I mean, with a Wii controller you can literally swing an air-sword in the air to slay stunningly rendered 3D monsters now... who needs to be rolling dice?  There's no need to call out, "I waste him with my crossbow!" and then determine what happened - you just aim and pull the trigger - or press the button. And your average gamer has quite possibly never rolled a twenty-sided die in an honest-to-goodness table-top game of D&amp;amp;D in their life.&lt;br /&gt;&lt;br /&gt;So is it finally time for computer RPGs to bid their ancestral home goodbye, to quit trying to be a copy-of-a-poor-copy, let the niche hobby tabletop RPGs do what they do best, and evolve into something greater and different and more &lt;span style="font-style: italic;"&gt;*cough*mainstream*cough*&lt;/span&gt;? A lot of noted game designers believe so. I probably shouldn't blame them if they do.&lt;br /&gt;&lt;br /&gt;Clark Peterson, co-founder of Necromancer Games, once shared a story from GenCon when he and a bunch of friends from the industry were playing D&amp;amp;D. Some obvious fans of the World of Darkness  series (by White Wolf) walked by his table, and began making loud, disparaging comments about the kinds of unenlightened, unsophisticated gamers would actually derive entertainment from such a poor, hack-and-slash game like D&amp;amp;D.&lt;br /&gt;&lt;br /&gt;Little did these folks realize that the people at Clark's table were some of the very designers of the game system they held as superior. They just chuckled to themselves, kept right on playing, and had a blast.&lt;br /&gt;&lt;br /&gt;I think that story may be analogous to how computer RPGs may be "evolving" away from their tabletop roots. Sure, hiding the stats, focusing on the immersiveness (back in the 90's it was referred to by the overly-grandiose term "virtual reality") and action may be a great way to go for many games, and may take good advantage of the strengths of the platform, as well as the experience and preferences of the development team. But is there really nothing left of the tabletop experience worthy of emulating in a computer RPG? Is there nothing else the dice-and-paper RPGs and cRPGs have to teach each other?&lt;br /&gt;&lt;br /&gt;I don't think so.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-5014262012439124662?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/game-design-emulating-table.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-7635104028890216979</guid><pubDate>Tue, 02 Mar 2010 15:23:00 +0000</pubDate><atom:updated>2010-03-02T09:21:21.560-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>productivity</category><category domain='http://www.blogger.com/atom/ns#'>game development</category><title>Game Jamming on a Bigger Game?</title><description>So after working with a few Game-In-A-Day / 48 Hour Game / Weekend Game Jams - and visiting the one in January - I had a thought. These come seldom to me, so I relish the ones I do get.&lt;br /&gt;&lt;br /&gt;One of my excuses for non-participation (or limited participation)  is that I've constantly got one main game project or another that I have very limited time to work on as it is. My family is very tolerant of my taking many hours a week to work on it, but I feel guilty taking so much time on something &lt;span style="font-style: italic;"&gt;else&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;But the results of these little exercises are impressive. They are awesome experiences, and it's staggering to see how much can be accomplished in a 24-hour or 48-hour time frame when you really, really focus on it. Just eating the miles. It's also a fantastic exercise for game developers to go through every step of the process at high-speed. I think any indie game developer (myself included) can benefit greatly from the experience. A 48-hour game jam is probably the equivalent of a semester-long college course in game production.&lt;br /&gt;&lt;br /&gt;And Stuff Gets Done. Never to the level of completion to satisfy the participants, but a lot happens very quickly.&lt;br /&gt;&lt;br /&gt;So here's an idea:&lt;br /&gt;&lt;br /&gt;Suppose you were working on a full-on commercial indie game - much larger than what could normally be done in a weekend Game Jam. if you, as an indie, were to go &lt;a href="http://en.wiktionary.org/wiki/balls_to_the_wall"&gt;balls-to-the-wall&lt;/a&gt; crazy on, say, getting a single area or chapter or set of levels 100% playable in a day or weekend, sloppy though it might be, would that be a good thing for the game? Give it the full-on Game Jam treatment. Would that be real progress, or would you end up with a lot of work that had to be re-done for beta?&lt;br /&gt;&lt;br /&gt;Has anybody else tried this? Any experienced Ludlum Dare / Game Jam / Game-In-A-Day veterans feel like weighing in?&lt;br /&gt;&lt;br /&gt;I guess there's only one way to find out fer sher. I'll have to schedule some time...&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-7635104028890216979?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/game-jamming-on-bigger-game.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-6347399048569886081</guid><pubDate>Tue, 02 Mar 2010 13:34:00 +0000</pubDate><atom:updated>2010-03-02T08:47:23.723-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Indie Evangelism</category><category domain='http://www.blogger.com/atom/ns#'>Roleplaying Games</category><title>The Spirit Engine 2 Review</title><description>Craig Stern (of &lt;span style="font-weight: bold;"&gt;Telepath RPG&lt;/span&gt; fame) reviews &lt;span style="font-weight: bold;"&gt;The Spirit Engine 2&lt;/span&gt; at his new blog:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://indierpgs.com/?p=30"&gt;&lt;span style="font-weight: bold;"&gt;The Spirit Engine 2&lt;/span&gt; review&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-6347399048569886081?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/spirit-engine-2-review.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-9948141181558907</guid><pubDate>Mon, 01 Mar 2010 12:33:00 +0000</pubDate><atom:updated>2010-03-01T04:33:00.140-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Indie Evangelism</category><title>Indie Game Development: Fantasy Versus Reality</title><description>Okay - this would have been funny enough NOT knowing that every single one of these are based on true (ish) stories:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.livelyivy.com/?p=210"&gt;Lively Ivy - Indie Game Development: Fantasy Versus Reality&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"Four years at university, and here I am drawing a dancing robot..."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-9948141181558907?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/03/indie-game-development-fantasy-versus.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-4034252702408702577</guid><pubDate>Sat, 27 Feb 2010 16:53:00 +0000</pubDate><atom:updated>2010-02-27T09:01:52.906-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Mainstream Games</category><category domain='http://www.blogger.com/atom/ns#'>Roleplaying Games</category><title>Top 10 RPGs of the Decade at RPGamers</title><description>RPGamer (which as a matter of policy does not touch indie games, alas...) has an article up announcing their picks for the best RPGs of the decade.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgamer.com/features/decade/decade-intro.html"&gt;The Top RPGs of the Decade at RPGamer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While I don't know if their pick for #1 would be the same as mine (actually, I know it's not), it's definitely become one of my all-time favorite RPGs.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-4034252702408702577?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/top-10-rpgs-of-decade-at-rpgamers.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>9</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-5367164412370388298</guid><pubDate>Sat, 27 Feb 2010 16:45:00 +0000</pubDate><atom:updated>2010-02-27T08:50:29.421-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Interviews</category><title>Aldorlea Games Interview</title><description>Indinera Falls, prolific designer of an incredible number of RPG Maker-based commercial indie RPGs over the last two years, has been interviewed by RPG Fan. Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rpgfan.com/features/Aldorlea_Interview/index.html"&gt;RPGFan Interview with Indinera Falls of Aldorlea Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An excerpt:&lt;br /&gt;&lt;p&gt; &lt;span style="font-weight: bold;" class="game"&gt;&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;p style="font-style: italic;"&gt;&lt;span style="font-weight: bold;" class="game"&gt;RPGFan:&lt;/span&gt; Where do you see the future of indie  gaming headed? &lt;/p&gt;&lt;p&gt; &lt;span style="font-weight: bold; font-style: italic;" class="game"&gt;IF:&lt;/span&gt;&lt;span style="font-style: italic;"&gt; It's hard to tell. Big portals tend to  favor shorter games at lower prices, which is not a good thing for an  RPG developer and true RPGs.  There might eventually be a bigger  separation between niche stuff (to which those real RPGs seem bound to  belong) and casual indie gaming. But in both cases it should be more and  more, both in quality and quantity.&lt;/span&gt; &lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;Enjoy!&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-5367164412370388298?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/aldorlea-games-interview.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>7</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-7022524747382304001</guid><pubDate>Fri, 26 Feb 2010 11:23:00 +0000</pubDate><atom:updated>2010-02-26T03:23:00.360-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Game Announcements</category><title>Avernum 6 Released for Windows</title><description>The final chapter of the Avernum Series is now out for Windows.&lt;br /&gt;&lt;br /&gt;Grab it while supplies last!&lt;br /&gt;&lt;a href="http://www.avernum.com/avernum6/index.html"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Avernum 6&lt;/span&gt; for Windows.  (Or for Mac if you haven't already.)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-7022524747382304001?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/avernum-6-released-for-windows.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-8331260438965637950</guid><pubDate>Thu, 25 Feb 2010 14:27:00 +0000</pubDate><atom:updated>2010-02-25T09:06:12.056-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Interviews</category><title>Interview: Jeff Vogel's New Thing</title><description>Jeff Vogel is probably the most graybearded of the indie RPG creators. He's been making indie RPGs since before anybody even called them indie. He's created the &lt;span style="font-weight: bold;"&gt;Exile&lt;/span&gt; series, the &lt;span style="font-weight: bold;"&gt;Avernum&lt;/span&gt; series, the &lt;span style="font-weight: bold;"&gt;Geneforge&lt;/span&gt; series, and the one-off RPG &lt;span style="font-weight: bold;"&gt;Nethergate&lt;/span&gt;. The fact that he's been doing it for a decade and a half - and is still payin' the bills - says a lot. For years, indie RPGs were almost synonymous with Jeff's company, &lt;a href="http://www.spiderwebsoftware.com/"&gt;Spiderweb Software&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;(By way of a totally unfair comparison of apples and oranges, the legendary RPG maker Origin Systems Inc., founded by Richard Garriott, was only an independent entity for nine years before getting sold off to EA - and was gradually dismantled before being scrapped entirely a decade later.)&lt;br /&gt;&lt;br /&gt;Anyway - with &lt;span style="font-weight: bold;"&gt;Nethergate&lt;/span&gt; concluded and &lt;span style="font-weight: bold;"&gt;Avernum&lt;/span&gt; nearly so (just finishing up the PC port), Vogel talks about his Next Big Thing in this interview at The Gamer Studio. Rest assured, it sounds like it's not going to be straying far from what the fans are used to enjoying.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.thegamerstudio.com/interview/480-spiderweb-software.html"&gt;The Gamer Studio: Interview with Jeff Vogel of Spiderweb Software&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Besides talking about the untitled new game, Vogel notes that he's planning on doing a ground-up remake of &lt;span style="font-weight: bold;"&gt;Avernum&lt;/span&gt;, using the latest graphics from &lt;span style="font-weight: bold;"&gt;Avernum 6&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;An excerpt on the extent of the graphical upgrade:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;blockquote&gt;"Spiderweb Software is a small company. We make low-budget rpgs. There are some people who require graphics quality of the level of, say, Dragon Age or Fallout 3. I will never sell a game to those people, and I wish them well. But our recent games have still had big improvements in the visuals. Avernum 6, in particular, looks better than any game we've ever done, and our new game will be better. Not 30 million dollar budget better, but, yes, the pool of people who find the graphics reach the minimum standard should increase.&lt;br /&gt;&lt;/blockquote&gt;&lt;/span&gt;Check out the &lt;a href="http://www.thegamerstudio.com/interview/480-spiderweb-software.html"&gt;whole interview&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;Hat tip to &lt;a href="http://www.rpgwatch.com"&gt;RPGWatch&lt;/a&gt; for the link!&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-8331260438965637950?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/interview-jeff-vogels-new-thing.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>2</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-8202930513786066495</guid><pubDate>Wed, 24 Feb 2010 15:56:00 +0000</pubDate><atom:updated>2010-02-24T09:59:25.310-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Roleplaying Games</category><category domain='http://www.blogger.com/atom/ns#'>casual games</category><title>Facebook Ultima?</title><description>Maybe not by such a name...&lt;br /&gt;&lt;br /&gt;But Richard "Lord British" Garriott hints that his venture into casual portal-based games may still have something to offer the ol' hardcore RPG faithful...&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;"Today we're talking about the Portalarium," Garriott said. "We have yet to announce quote-unquote my game.. what motivates me is to go back and make Ultima-esque, familiar Ultima-esque games. But I believe the right place is to do that on this platform."&lt;/span&gt;&lt;/blockquote&gt;&lt;a href="http://kotaku.com/5477178/braced-for-the-skeptics-richard-garriott-challenges-gamers-and-teases-whats-next"&gt;Braced for the Skeptics, Richard Garriott Challenges Gamers and Teases What's Next...&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-8202930513786066495?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/facebook-ultima.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-7838320325239586522</guid><pubDate>Wed, 24 Feb 2010 14:00:00 +0000</pubDate><atom:updated>2010-02-24T14:30:22.277-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Biz</category><title>Bruce On Games: Why the AAA Games Business Model is Broken</title><description>I don't agree with Bruce Everiss on a lot of things (but then, I'm a game developer, and he's a games marketer, which means we're naturally at odds...), but he's been in the biz for a very long time and his observations are worth paying attention to.&lt;br /&gt;&lt;br /&gt;Today, he reveals &lt;a href="http://www.bruceongames.com/2010/02/24/aaa-games-a-broken-business-model"&gt;why he thinks the traditional "AAA" games business model is broken&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Maybe "broken" is too harsh of a term. "Unsustainable at current levels" is probably a more accurate description.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-7838320325239586522?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/bruce-on-games-why-aaa-games-business.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>3</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-8910499478535604069</guid><pubDate>Wed, 24 Feb 2010 12:26:00 +0000</pubDate><atom:updated>2010-02-24T04:26:00.298-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Geek Life</category><title>Stuck In An Airport After Hours?  Party Time!</title><description>A massive snowstorm leaves you stuck in an airport for ten hours overnight. What are you going to do?&lt;br /&gt;&lt;br /&gt;For one Ashley Klinger, the question was - what was she NOT going to do? And she recorded it on video for posterity. &lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/xv1va9Jdt7g&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/xv1va9Jdt7g&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I gotta respect that! Especially the creative use of the escalator handrails at the end. Highly awesome! &lt;br /&gt;&lt;br /&gt;Found via &lt;a href="http://www.boingboing.net/2010/02/22/girl-stuck-in-pittsb.html"&gt;Boing Boing&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-8910499478535604069?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/stuck-in-airport-after-hours-party-time.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-2375013858142226374</guid><pubDate>Tue, 23 Feb 2010 14:04:00 +0000</pubDate><atom:updated>2010-02-23T09:04:59.677-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Roleplaying Games</category><title>Nobody Wants to Be an RPG!</title><description>First it was British game development's biggest mouth, Peter Molyneux, claiming that "&lt;span style="font-weight: bold;"&gt;Fable 3&lt;/span&gt; isn't an RPG." After years of saying he was going to redefine the genre, he changed his tune to say he's going to abandon it. Kinda.&lt;br /&gt;&lt;br /&gt;Now, the exemplar series of Japanese RPGs (jRPGs), &lt;span style="font-weight: bold;"&gt;Final Fantasy&lt;/span&gt;, is apparently &lt;a href="http://www.1up.com/do/previewPage?cId=3178060"&gt;abandoning the RPG genre as well&lt;/a&gt;. The RPG "template" was just too stifling, and the creators were aiming to go off in new directions without any preconceived expectations and requirements.&lt;br /&gt;&lt;br /&gt;At least, that's what they are saying now.&lt;br /&gt;&lt;br /&gt;Kat Bailey notes this recent trend in her article, "&lt;a style="font-style: italic;" href="http://www.1up.com/do/blogEntry?bId=9020895"&gt;The Loneliest Genre&lt;/a&gt;." &lt;span style="font-weight: bold;"&gt;Mass Effect 2&lt;/span&gt; (and &lt;span style="font-weight: bold;"&gt;Mass Effect 1&lt;/span&gt;) really look like hybrid FPS / RPGs to me (which, I stress, is cool and all...)  While Dragon Age: Origins (which I still haven't played) sounds to be pretty much good ol' RPG on the inside, a lot of the marketing did try and make it feel like... something else.&lt;br /&gt;&lt;br /&gt;Are RPGs once again for geeks only? Are mainstream game developers are trying to attract the "cool kids" by avoiding the stigma of the RPG label? Is this why nobody wants to be an RPG?&lt;br /&gt;&lt;br /&gt;Or was it because you have doofuses like me who create &lt;a href="http://rampantgames.com/blog/2006/12/but-is-it-rpg.html"&gt;RPG purity tests&lt;/a&gt; every  every time some marketing goober decides to slap an RPG label on a game (back when it used to be cool, I guess) because it has elves or stats in it? And the RPG fan base goes nuts tearing apart games that don't adhere to the standards set by the faithful?&lt;br /&gt;&lt;br /&gt;I don't really know what the root cause might be. I don't know if this is even a trend or a bump in the road or just plain old developer ennui at having made the same kinds of games for years and wanting to do something different.&lt;br /&gt;&lt;br /&gt;From my own perspective, I prefer the idea of the genre expanding rather than contracting. And I especially don't like the idea of the definition of RPG contracting around some "evolution" in a direction that is not inclusive of the classics of the genre. I tend to think the latter is pure marketing hype / crap ("our new game redefines RPG! &lt;span style="font-style: italic;"&gt;Everyone&lt;/span&gt; will follow the trail be blaze!" that suckers some naive journalists into buying it.&lt;br /&gt;&lt;br /&gt;I personally think my own definition of an RPG - which still (mostly) holds years after I wrote it - is pretty dang inclusive. And I'm really pretty happy about game-makers pushing the comfort zone a bit on what constitutes an RPG. Just so long as the effort isn't accompanied by an effort to diminish what has come before. I have strong retrogamer tendencies - I do go back and play the old stuff, and I do recognize that those games are still fun, years later - maybe klunky and a little hard to figure out at first (probably not an insignificant contributor to RPGs' reputation for not being mass-market-friendly), but definitely still fun. Don't try and pretend that we were all under some mass delusion at the time, and that the gaming experiences we knew back then are better off dead and buried.&lt;br /&gt;&lt;br /&gt;So where does the genre go from here? I'd be lying if I said I wasn't alarmed by the trend to abandon the label by big-ticket titles. It feels like a conscious marginalization of the genre ("This can't be an RPG, it's too fun!"). But by the same ticket - if it's really not an RPG, call it like it is. But I tend to think that the RPG tent is big enough to encompass an extremely broad subset of games, and I'd like to see it grow.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-2375013858142226374?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/nobody-wants-to-be-rpg.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>11</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-5369302416302918481</guid><pubDate>Mon, 22 Feb 2010 08:51:00 +0000</pubDate><atom:updated>2010-02-22T01:07:13.873-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Game Announcements</category><category domain='http://www.blogger.com/atom/ns#'>Roleplaying Games</category><title>Eschalon: Book II Trailer</title><description>The trailer for &lt;span style="font-weight: bold;"&gt;Eschalon: Book II&lt;/span&gt;, the sequel for the best-selling indie RPG (wait for it...) &lt;a href="http://rampantgames.com/eschalon"&gt;&lt;span style="font-weight: bold;"&gt;Eschalon Book I&lt;/span&gt;&lt;/a&gt;, is now available:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=pcxtmDaHZls"&gt;&lt;span style="font-weight: bold;"&gt;Eschalon: Book 2 Trailer&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/eb2_screen_winter-733421.jpg"&gt;&lt;img style="float: right; margin: 0pt 0pt 10px 10px; cursor: pointer; width: 320px; height: 240px;" src="http://www.rampantgames.com/blog/uploaded_images/eb2_screen_winter-733205.jpg" alt="" border="0" /&gt;&lt;/a&gt;The new game continues the storyline and setting of the original, but with an all-new adventure - and some new graphics - which includes:&lt;br /&gt;&lt;br /&gt;* The ability to play as either a male or female character this time&lt;br /&gt;* Higher-resolution graphics&lt;br /&gt;* Weather effects - which have an impact on the game (not just for eye candy)&lt;br /&gt;* More skills, and better skill balance from the first game&lt;br /&gt;* Improved UI&lt;br /&gt;* Equipment presets&lt;br /&gt;* Multiple difficulty modes&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rampantgames.com/eschalon"&gt;&lt;span style="font-weight: bold;"&gt;Eschalon: Book 1&lt;/span&gt;&lt;/a&gt; won high praise for managing to capture a lot of the "old school" flavor of the games many of us loved back in the 80s and 90s, but combined it with nicer graphics and the niceties of the modern user experience. I expect to see the sequel take that winning combination and push it even further.&lt;br /&gt;&lt;br /&gt;I am looking forward to this one!&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-5369302416302918481?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/eschalon-book-ii-trailer.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>4</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-5436742346821467709</guid><pubDate>Sat, 20 Feb 2010 19:40:00 +0000</pubDate><atom:updated>2010-02-20T19:07:13.031-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Biz</category><title>Worst DRM Scheme Ever Has Been Clarified...</title><description>&lt;a href="http://www.escapistmagazine.com/news/view/98452-Ubisoft-Clarifies-New-Online-DRM-Scheme"&gt;Don't worry. It's only mostly as bad as you thought it was.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You know, I went on a business trip for two weeks last month where the Internet was $14 / day from my hotel. I skipped a couple of days (yes, it does happen!) of connectivity. After all, I had stuff to do, books to read, and ... hey, games to play on my laptop!&lt;br /&gt;&lt;br /&gt;Games that were, in some cases, older and no longer supported by their creators.&lt;br /&gt;&lt;br /&gt;Games that did not need to be connected to the Internet to play.&lt;br /&gt;&lt;br /&gt;You know, I'm going to keep buying games like that. Not the handicapped crapware that Ubisoft will be selling from now on.&lt;br /&gt;&lt;br /&gt;It's too bad. I have some fine games in my library that I bought back in the day published by Ubisoft.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-5436742346821467709?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/worst-drm-scheme-ever-has-been.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-929338655924134546</guid><pubDate>Fri, 19 Feb 2010 14:55:00 +0000</pubDate><atom:updated>2010-02-19T09:49:45.280-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Indie RPG News</category><title>Indie RPG News Round-up - February 19, 2010</title><description>&lt;span&gt;It's time again for a round-up of what's happening in the world of indie computer role-playing games! Apparently, these crazy developers still haven't realized that it's impossible for a tiny, low-budget team to make a quality, entertaining RPG!  Please, nobody tip them off.&lt;br /&gt;&lt;br /&gt;I said I'd try to post these more frequently, to try and capture more of the smaller updates as they come through (and while they might still be arguably considered "news"). So here's what's up...&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Doublebear's Zombie RPG&lt;br /&gt;&lt;/span&gt;&lt;span&gt;The latest design update on the "Zombie RPG" (working title - but who knows, it could be the final title) continues to deal with the subject of &lt;a href="http://www.irontowerstudio.com/forum/index.php/topic,1402.msg46474.html#msg46474"&gt;morale in the game&lt;/a&gt;. Th&lt;/span&gt;&lt;span&gt;at's morale, not morals. This installment (and there will be another one on morale) deals with the effect of luxury items on the morale of the folks in the post-zombie-apocalypse future.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/tse2_screen3-714236.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 256px;" src="http://www.rampantgames.com/blog/uploaded_images/tse2_screen3-714233.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;The Spirit Engine 2&lt;/span&gt;&lt;br /&gt;It's gone freeware, folks. Mark Pay thanks everyone who has supported the game, and says he's going to avoid working on big, commercial projects in the future.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.thespiritengine.com/tse2-download.php"&gt;&lt;span style="font-weight: bold;"&gt;The Spirit Engine 2 - Now Freeware&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vastar&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.exodus-studio.com/modules/news/article.php?storyid=5"&gt;&lt;span style="font-weight: bold;"&gt;Vastar&lt;/span&gt;&lt;/a&gt; is a new RPG from Exodus Studios is their first commercial RPG, and is nearing completion after a year of development. Look for a release this spring.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Scars of War&lt;/span&gt;&lt;br /&gt;An update on Gareth's modular medieval building-making can be found in the latest &lt;a href="http://scarsofwargame.com/DevBlog/?p=999"&gt;&lt;span style="font-weight: bold;"&gt;Scars of War&lt;/span&gt; Development Update&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Din's Cur&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;se&lt;/span&gt;&lt;br /&gt;Steven Peeler of Soldak Entertainment has an interview at GamersInfo.net about his upcoming action-RPG, &lt;span style="font-weight: bold;"&gt;Din's Curse&lt;/span&gt;, and about being a full-time indie game developer. Well worth reading!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamersinfo.net/articles/3074-steven-peeler-soldak-entertainment"&gt;GamersInfo.net Interview with Steven Peeler&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.soldak.com/Blogs/Steven/Din-progress-report-3.html"&gt;latest beta progress report&lt;/a&gt; is also available, and notes that with this pre-order, &lt;span style="font-weight: bold;"&gt;Din's Curse &lt;/span&gt;has become his fastest-selling game ever. Let's hope that trend continues.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Spiderweb Software&lt;/span&gt;&lt;br /&gt;Jeff Vogel, author of the the &lt;span style="font-weight: bold;"&gt;Exile&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Avernum&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;Geneforge&lt;/span&gt; RPG series,  shares &lt;a href="http://jeff-vogel.blogspot.com/2010/02/three-tips-for-getting-started-in-indie.html"&gt;Three Tips to Getting Started in the Indie Business&lt;/a&gt;. I don't entirely agree with all of his points - I am personally a fan of GIMP, but I also don't have a gajillion successful indie games to my credit, so what do I know?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/TSoG_Banner-731232.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 132px;" src="http://www.rampantgames.com/blog/uploaded_images/TSoG_Banner-731229.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Telepath RPG: Servants of God&lt;/span&gt;&lt;br /&gt;Craig Stern has an interview about his work on this game series at GameDevHub:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamedevhub.com/?p=174"&gt;Interview: Game Designer Craig Stern Of Sinister Design&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Frayed Knights&lt;/span&gt;&lt;br /&gt;The latest development update is up - this time the Rampant Coyote is whining about having to actually write some text and test some quests or something. The loser.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rampantgames.com/blog/2010/02/frayed-knights-talk-aint-cheap.html"&gt;&lt;span style="font-weight: bold;"&gt;Frayed Knights:&lt;/span&gt; Talk Ain't Cheap, Apparently&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Aveyond: The Lost Orb&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.amaranthia.com/modules/oledrion/product.php?product_id=130"&gt;&lt;span style="font-weight: bold;"&gt;Aveyond: The Lost Orb&lt;/span&gt;, part 3 of the &lt;span style="font-style: italic;"&gt;Orbs of Magic&lt;/span&gt; series is out&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1sVoaHP-jcw&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1sVoaHP-jcw&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;color1=0xe1600f&amp;amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;And I thought I was going to get work done this weekend...&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-929338655924134546?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/indie-rpg-news-round-up-february-19.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>6</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-4571945867240565994</guid><pubDate>Fri, 19 Feb 2010 13:32:00 +0000</pubDate><atom:updated>2010-02-19T09:12:12.648-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>game development</category><category domain='http://www.blogger.com/atom/ns#'>Frayed Knights</category><title>Frayed Knights - Talk Ain't Cheap. Apparently.</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/mournegloomspirehold-751294.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 227px;" src="http://www.rampantgames.com/blog/uploaded_images/mournegloomspirehold-751275.jpg" alt="" border="0" /&gt;&lt;/a&gt;So it's about time for another update on the development of &lt;span style="font-weight: bold;"&gt;Frayed Knights&lt;/span&gt;, the upcoming tongue-in-cheek indie RPG coming from Rampant Games.&lt;br /&gt;&lt;br /&gt;I knew when I signed up for it that making an RPG would be a pretty significant undertaking. I had expectations of a lot of work. Even though I had elevated my expectations of the amount of work I had to do, there were a couple of areas where I woefully underestimated the amount of labor involved.&lt;br /&gt;&lt;br /&gt;And dialog is one of those areas. I mean, it's just text, right? Sounds easy! I'm not even doing voice-overs for this game!&lt;br /&gt;&lt;br /&gt;If my quests were just of the "bring me six rat tails" variety, and my dialogs were of the one-or-two-line variety, I wouldn't have so much work to do. Now I know why other games do that. I'd have three things for an NPC to say: "Hi there, get me six rat tails!", "Hi! Do you have my six rat tails yet?", and "I see you brought me six rat tails! Here's your reward!" No other NPC (Non-Player Character... anyone not controlled by the player)  in the world would care or be involved in that quest in any way.&lt;br /&gt;&lt;br /&gt;Easy. Simple. Straightforward. And of course, not what I chose to do.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/Lizard_Lair_6-756104.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 207px;" src="http://www.rampantgames.com/blog/uploaded_images/Lizard_Lair_6-756026.jpg" alt="" border="0" /&gt;&lt;/a&gt;Somehow I imagined my "slightly" more complicated questing would only be slightly more involved in developing. Hah! No, I have to had to make quests that involve multiple NPCs who respond contextually to the changing situations and are sometimes involved in multiple quest-lines. So I have to deal with how the event in one subplot might effect their responses to the other quest. Oh, and my dialogs aren't little two-line monologues, but complete conversation scripts with the party (which means I can't just mechanically string them together).&lt;br /&gt;&lt;br /&gt;Just for an example (and I know I've done this before), here's a single set of quest-related dialogs that would need to be implemented for a single NPC involved in a single quest with three non-linear subgoals:&lt;br /&gt;&lt;br /&gt;Introduction - first-time meeting&lt;br /&gt;Not on quest&lt;br /&gt;On quest, no objectives met&lt;br /&gt;On quest, objective A but not B and C met&lt;br /&gt;On quest, objective B but not A and C met&lt;br /&gt;On quest, objective C but not A and B met&lt;br /&gt;On quest, objectives A and B met&lt;br /&gt;On quest, objectives A and C met&lt;br /&gt;On quest, objectove B and C met&lt;br /&gt;On quest, all objectives met (give reward &amp;amp; finish quest)&lt;br /&gt;&lt;br /&gt;Oh, and while I'm at it, I should try and come up with something vaguely humorous with each variation. And I need to test these dialogs and quests - repeatedly - by doing things out of order, and testing the robustness of the scripting and just how many punctuation errors slipped through my dialogs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Seriously, if I skipped the "testing" phase, this thing would go about 10x faster. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/Lizard_Lair_3-792792.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 207px;" src="http://www.rampantgames.com/blog/uploaded_images/Lizard_Lair_3-792780.jpg" alt="" border="0" /&gt;&lt;/a&gt;Now, I have chosen to take a slightly rougher path than your average indie RPG developer with respect to quests and NPC dialog. But I don't suspect &lt;span style="font-weight: bold;"&gt;Frayed Kn&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;ights&lt;/span&gt; is totally unusual in this respect. I'm compensating by having fewer NPCs. I can't really imagine right now having the number of towns and NPCs of &lt;a style="font-weight: bold;" href="http://www.rampantgames.com/aveyond2"&gt;Aveyond 2&lt;/a&gt;. I just really, seriously underestimated the task.&lt;br /&gt;&lt;br /&gt;So I'm just ... pushing on through, and trying to simplify where I can. And looking for ways of streamlining the process.&lt;br /&gt;&lt;br /&gt;But mainly I'm just suggesting to other would-be RPG makers that if you expect character dialog to play a significant role in your game... be prepared for lots and lots of writing. My appreciation for how much writing goes into something like a Bioware game has gone up considerably.&lt;br /&gt;&lt;br /&gt;In other news - content continues to be developed. We've got the lizardman lair from the Caverns of Anarchy just about wrapped up, and I've got the second village (Roark's Folly) about 80% built (sans NPCs and all that dialog-writing). Kevin had to re-do a lot of the Gloomspire Castle a few weeks ago from Act 3. It is quite the major construction, as you can see here:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rampantgames.com/blog/uploaded_images/mournegloom-side-plan-785867.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 303px;" src="http://www.rampantgames.com/blog/uploaded_images/mournegloom-side-plan-785850.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So we've made some more excursions from Act 1, which felt pretty good. I think the later acts are going to be a bit "tighter" than the first one - mainly because each month I feel we have a better handle on what it takes and how we could do it "better." &lt;br /&gt;&lt;br /&gt;But now I'm back to focusing on getting Act 1 100% playable. It's important. Many days, I'm not really sure what to make of all this. At times, it's simply stunning to stand back and take a look at all we've accomplished so far. And then, it's even more stunning to look at how much more needs to be done. I think getting the first act fully playable (if not "finished") from end-to-end will really help in that respect.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-4571945867240565994?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/frayed-knights-talk-aint-cheap.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>8</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-2515536401408302188</guid><pubDate>Fri, 19 Feb 2010 00:36:00 +0000</pubDate><atom:updated>2010-02-18T16:36:00.349-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>game development</category><category domain='http://www.blogger.com/atom/ns#'>Indie Evangelism</category><title>Win $100k to Develop Your Dream Indie Game!</title><description>Activision embraces indies.&lt;br /&gt;&lt;br /&gt;Full rules and eligibility are still pending --- but you can find the general rules right here:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.activision.com/ROOT/media/sweepstakes/indie_game/Indie%20Game%20Competition%20FINAL%20-%20WEB.pdf"&gt;Activision Announces the 2010 Activision Independent Game Competition&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here's what it says:&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;This summer, one developer will win $100,000 to make their game development dreams a reality. The official entry form and eligibility requirements will be posted in a few weeks. In the meantime, this is what we’ll be looking for in submissions:&lt;br /&gt;&lt;br /&gt;-  A two-page summary of your proposed game. Please include three to five bullet-point elements or goals that you feel define your project (i.e. “open-world,” “puzzle-based,” “flying dragon combat”). Beyond that, you may structure these two pages as you see fit; creativity is encouraged.&lt;br /&gt;&lt;br /&gt;-  A video, no longer than five minutes, explaining and illustrating your game. Footage of your game in motion, character models, animatics – show your project and its elements however you feel would be most compelling. &lt;br /&gt;&lt;br /&gt;-  The official entry form, which will be posted here soon &lt;br /&gt;&lt;br /&gt;-  A non-disclosure agreement, which will be posted here soon&lt;br /&gt;&lt;br /&gt;So get ready to send us your ideas either on your own or on a team.&lt;br /&gt;&lt;br /&gt;Check back for more information in early March, and good luck! &lt;/blockquote&gt;&lt;br /&gt;Hmm... well, at first blush, it sounds pretty dang cool. Of course, there's a good chance you'd be surrendering all rights to the final game, etc. etc. etc.  But that's no excuse for not checking it out when more details become known.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-2515536401408302188?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/win-100k-to-develop-your-dream-indie.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>5</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-1798303180611322805</guid><pubDate>Thu, 18 Feb 2010 17:28:00 +0000</pubDate><atom:updated>2010-02-18T09:33:05.640-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Politics</category><category domain='http://www.blogger.com/atom/ns#'>Biz</category><title>IGDA Elections</title><description>For game devs interested in the IGDA, Scott McMillan of Macguffin Games now has write-ups on all 23 candidates for the ongoing election of board members.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.macguffingames.com/2010/igda-elections-candidate-scrutiny/"&gt;IGDA Election - Candidate Scrutiny&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-1798303180611322805?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/igda-elections.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-8874516.post-8987289040571053532</guid><pubDate>Thu, 18 Feb 2010 14:00:00 +0000</pubDate><atom:updated>2010-02-18T09:05:16.637-08:00</atom:updated><category domain='http://www.blogger.com/atom/ns#'>Indie Evangelism</category><title>Six Reasons to Support Indie RPGs</title><description>Craig Stern of Sinister Design (maker of &lt;a href="http://rampantgames.com/psyarena2"&gt;&lt;span style="font-weight: bold;"&gt;Telepath Psy Arena 2&lt;/span&gt;&lt;/a&gt; and the in-development &lt;a href="http://sinisterdesign.net/?page_id=267"&gt;&lt;span style="font-weight: bold;"&gt;Telepath RPG: Servants of God&lt;/span&gt;&lt;/a&gt;) has six very good reasons to support indie RPGs.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sinisterdesign.net/?p=341"&gt;The Top Six Reasons to Support Indie RPGs&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now, we can't say for sure about any of 'em, including the last (but otherwise good) point. The whole point of being an indie is to do things your own way, and some indies may choose to follow the Path of Least Intelligence following in the missteps of some Big Publishers. But for the most part - that's not an indie thing, and Craig's piece is dead-on.&lt;br /&gt;&lt;br /&gt;These games give you a solid bang for your entertainment buck (or pound, or euro, or whatever). While I still love my big-budget mainstream RPGs, some of the most entertaining RPGs I have played over the last three years or so have actually come from these tiny indie studios, or the tiny mainstream studios.&lt;br /&gt;&lt;br /&gt;There's something awesome happening here. I encourage you to take the time out to check it out.&lt;div class="blogger-post-footer"&gt;&lt;b&gt;&lt;p&gt;Did you enjoy this article? Be sure and check out past articles and the comments &lt;a href="http://www.rampantgames.com/blog/"&gt;HERE&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.rampantgames.com"&gt;Rampant Games&lt;/a&gt;: Games With Personality!&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;&lt;/p&gt;&lt;a href="http://rampantgames.com/roleplaying"&gt;Check out the latest indie role-playing games here!&lt;/a&gt;
&lt;/b&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8874516-8987289040571053532?l=www.rampantgames.com%2Fblog' alt='' /&gt;&lt;/div&gt;</description><link>http://www.rampantgames.com/blog/2010/02/six-reasons-to-support-indie-rpgs.html</link><author>noreply@blogger.com (The Rampant Coyote)</author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></item></channel></rss>