Wednesday, February 17, 2010
Phantasmagoria Retrospective
GOG.COM has a retrospective on the classic Sierra "full motion video" adventure game, Phantasmagoria. Taken in part from multiple interviews with legendary adventure game designer Roberta Williams, this article explores the inspiration, development, and reception of one of Sierra's more famous (or is that infamous) releases. Plus some interesting bits of historical trivia about the word "phantasmagoria."
GOG Editorial: Smoke, Mirrors, and the Phantasmagoria.
And GOG.COM now has Phantasmagoria available in their store.
I remember enjoying the game (way back in 1997 or something, a couple of years after its original release), but I didn't think it was in the same league as some of the other greats of the time. Maybe it was just that the blue-screen dinner-theater-quality video in a postage-stamp-sized window really didn't thrill me by that time. And scenes of torture and death never really did. So - after two years - the novelty factor wasn't much of a factor anymore. I'm not sure how well the game stands the test of time now FIFTEEN years later.
But like I said, I do remember enjoying the game. And I really enjoyed the retrospective. And for more fun - here's the trailer from back in the day:
Labels: Adventure Games
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I bought this game back in the day, and I still have it somewhere... I wonder how it runs in DOSBox?
I never won it, or played to the end, but I got a fair distance. It definitely was too simple and linear for my tastes as an adventure; in some ways, the game encapsulates the ideal that FMV should be used sparingly in any game because it really turns it into a spectacle to watch rather than to interact with.
And yeah, it was pretty bloody and gore-ridden too. Although I'd agree with the article that the "rape" scene is probably the most disturbing.
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I never won it, or played to the end, but I got a fair distance. It definitely was too simple and linear for my tastes as an adventure; in some ways, the game encapsulates the ideal that FMV should be used sparingly in any game because it really turns it into a spectacle to watch rather than to interact with.
And yeah, it was pretty bloody and gore-ridden too. Although I'd agree with the article that the "rape" scene is probably the most disturbing.
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