Friday, February 19, 2010
Indie RPG News Round-up - February 19, 2010
It's time again for a round-up of what's happening in the world of indie computer role-playing games! Apparently, these crazy developers still haven't realized that it's impossible for a tiny, low-budget team to make a quality, entertaining RPG! Please, nobody tip them off.
I said I'd try to post these more frequently, to try and capture more of the smaller updates as they come through (and while they might still be arguably considered "news"). So here's what's up...
Doublebear's Zombie RPG
The latest design update on the "Zombie RPG" (working title - but who knows, it could be the final title) continues to deal with the subject of morale in the game. That's morale, not morals. This installment (and there will be another one on morale) deals with the effect of luxury items on the morale of the folks in the post-zombie-apocalypse future.
The Spirit Engine 2It's gone freeware, folks. Mark Pay thanks everyone who has supported the game, and says he's going to avoid working on big, commercial projects in the future.
The Spirit Engine 2 - Now Freeware
Vastar
Vastar is a new RPG from Exodus Studios is their first commercial RPG, and is nearing completion after a year of development. Look for a release this spring.
Scars of War
An update on Gareth's modular medieval building-making can be found in the latest Scars of War Development Update.
Din's Curse
Steven Peeler of Soldak Entertainment has an interview at GamersInfo.net about his upcoming action-RPG, Din's Curse, and about being a full-time indie game developer. Well worth reading!
GamersInfo.net Interview with Steven Peeler
The latest beta progress report is also available, and notes that with this pre-order, Din's Curse has become his fastest-selling game ever. Let's hope that trend continues.
Spiderweb Software
Jeff Vogel, author of the the Exile, Avernum, and Geneforge RPG series, shares Three Tips to Getting Started in the Indie Business. I don't entirely agree with all of his points - I am personally a fan of GIMP, but I also don't have a gajillion successful indie games to my credit, so what do I know?
Telepath RPG: Servants of GodCraig Stern has an interview about his work on this game series at GameDevHub:
Interview: Game Designer Craig Stern Of Sinister Design
Frayed Knights
The latest development update is up - this time the Rampant Coyote is whining about having to actually write some text and test some quests or something. The loser.
Frayed Knights: Talk Ain't Cheap, Apparently
Aveyond: The Lost Orb
Aveyond: The Lost Orb, part 3 of the Orbs of Magic series is out.
And I thought I was going to get work done this weekend...
Labels: Indie RPG News
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Various nifty things, and Vogel makes some good points---I know I badly want one of those nice/insane Recaro or whatever super-chair thingies that are designed for 24hr use by support/medical/police. At the current rate, I've got a wicker rocking chair, a pillow to serve as a cushion, and a blanket over the back of it to my name.
Where will I ever find the time to play all these games? Well, it will be fun trying. And I'll probably continue as I have, starting a million games and never finishing any of them. :)
Lately, I've been playing Aurora, the freeware 4-X space-based SF game by Steve Walmsley. It's a strategy game, but there are a few RPG elements. He uses the game as a basis for stories, and there are named leaders with skills that can increase with use.
Frankly, it's an incredible game. I'm just blown away by it. But it's also the most difficult game to learn that I've ever seen. You haven't encountered a learning curve until you've tried to play this! Luckily, it plays in a window, so you can follow the tutorial at his forum (absolutely indispensable for a new player) and then search the forum whenever you need an explanation (which will happen all the time, even after you finish the tutorial).
Lately, I've been playing Aurora, the freeware 4-X space-based SF game by Steve Walmsley. It's a strategy game, but there are a few RPG elements. He uses the game as a basis for stories, and there are named leaders with skills that can increase with use.
Frankly, it's an incredible game. I'm just blown away by it. But it's also the most difficult game to learn that I've ever seen. You haven't encountered a learning curve until you've tried to play this! Luckily, it plays in a window, so you can follow the tutorial at his forum (absolutely indispensable for a new player) and then search the forum whenever you need an explanation (which will happen all the time, even after you finish the tutorial).
I don't know if you missed my comment in previous indie RPG roundup but there's another Indie RPG in the making:
Driftmoon
"Driftmoon is a roleplaying game currently being developed by Ville Mönkkönen.
Explore the enchanting world of Driftmoon, choosing your own paths and quests. Search, find, be surprised! Develop yourself and your skills, face dangers, and fight new foes. If you play your cards right, some of your excentric new friends may even join you, when your strive to solve the mystery tormenting this beautiful world."
Ville Mönkkönen is a long time indie game developer with number of popular freeware games under his belt including The Forge, Bikez II, Wazzal, Magebane II and Notrium.
Visit his site for more information about and to download his previous games and follow the development of Driftmoon.
Driftmoon
"Driftmoon is a roleplaying game currently being developed by Ville Mönkkönen.
Explore the enchanting world of Driftmoon, choosing your own paths and quests. Search, find, be surprised! Develop yourself and your skills, face dangers, and fight new foes. If you play your cards right, some of your excentric new friends may even join you, when your strive to solve the mystery tormenting this beautiful world."
Ville Mönkkönen is a long time indie game developer with number of popular freeware games under his belt including The Forge, Bikez II, Wazzal, Magebane II and Notrium.
Visit his site for more information about and to download his previous games and follow the development of Driftmoon.
No, I didn't miss it - I just hadn't seen that there was anything particularly new that had happened with it over the last couple of weeks. I'm gonna try to keep an eye on it a little better from here on out, though. Thanks!
Ok. Just making sure you are aware of it :)
I wish there were more western style indie cRPG's (most seem to be jRPG's) especially ones that are heavily story and dialog driven instead of being combat driven.
Anyway, keep up the good work! Indie games need all the promotion they can get.
I wish there were more western style indie cRPG's (most seem to be jRPG's) especially ones that are heavily story and dialog driven instead of being combat driven.
Anyway, keep up the good work! Indie games need all the promotion they can get.
I totally agree. I mean, I like the jRPGs, and I think the distinction is becoming increasingly blurred (probably a good thing), but I'd like a little more representation from the western RPG side of things.
So indie developers - get to work!
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So indie developers - get to work!
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