Tuesday, January 12, 2010
Depths of Peril 50% Off - This Week Only
One of my favorite indie RPGs of *all time* is now 50% off. That's $9.99. The game is WELL WORTH IT. You've heard me gush about it. I'll gush some more in a minute. But here's the links:Buy Depths of Peril (Windows)
Buy Depths of Peril (Mac)
Okay, in case you haven't heard me gush about the game lately - here's the deal:
Depths of Peril! Take the basic gameplay of Diablo. Several classes, randomized maps, lots of skills, practically infinite equipment, and so forth. That's all cool. And if that's all it was, it would be a competent indie Diablo clone.
But Soldak Entertainment, which is (for the time being) basically one guy by the name of Steven Peeler, decided to use that as just the core of game - the launch-point, not the full design. This guy decided to go about two steps further than that.
First of all, and best of all, he made a dynamic, interactive world where your decisions mattered. Things happen in natural progression, and the world won't wait for you. What may begin as an uprising of monsters out in the forest may - if nobody takes care of it - gradually escalate until eventually a force of trained boss-mobs and their legions launch a full-scale assault on your town. An illness may evolve into a plague if you don't find the cure, and may wipe out several villagers (until they get resurrected - as for the adventurers, death isn't permanent) - including those shopkeepers and quest-givers that you needed.
Or you can complete these quests and reap the benefits.
This little innovation really helps make the world come alive. But there's more to it than that.
In the city of Jovik, you aren't the only adventurer in town. You are the leader of one of several "covenents" - basically bands or clans of adventurers. Each one has a goal of eventually rising to take control of the town. You can do this by a combination of diplomacy, enhancing your prestige through service to the town (mainly adventuring), and out-and-out warfare (either directly, o through manipulation). You may have to compete with the other covenants to recruit the best up-and-coming adventurers and outfit them (and your covenant house) with the best gear. You can even team up with allied covenants and share in the adventuring together.
Depths of Peril - to me - represents what cool stuff indies can do. Note that Depths of Peril isn't for everyone - mainly because the world is cool and everybody has different tastes. It is not even in the same neighborhood as a casual RPG, so it's probably not the best introductory fare. It's a hardcore game for RPG fans. And it's half off.
Get it while the gettin's good.
Labels: Roleplaying Games
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I bought it shortly after it went on sale simply on principle--at that price point, I'm willing to buy most western-style indie RPGs. I wasn't sure when I'd get to it, having temporarily burnt myself out on Diablo-clone gameplay with Torchlight, but you've convinced me to give it a shot this weekend.
Yeah, odds are I'll order this somewhere within the week and give it a shot on my new PC once it gets to be in full working order. Fantastic price!
A great game for a great price.
What I liked about Depths of Peril was how alive the world felt with events going on, covenants raiding against each other and their members conducting their own quests and going about their business in the wilderness...it felt like playing an MMO without all the drawbacks that come with that genre.
There's a lot of lore in the game also...Aside from in-game tomes you can read, I liked how some of the unique items had pages of backstory about their previous owners or makers.
Definitely looking forward to the semi-follow up Din's Curse.
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What I liked about Depths of Peril was how alive the world felt with events going on, covenants raiding against each other and their members conducting their own quests and going about their business in the wilderness...it felt like playing an MMO without all the drawbacks that come with that genre.
There's a lot of lore in the game also...Aside from in-game tomes you can read, I liked how some of the unique items had pages of backstory about their previous owners or makers.
Definitely looking forward to the semi-follow up Din's Curse.
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