Tuesday, December 22, 2009
Brenda Brathwaite: Why I Blew Up The Universe in Wizardry 8
In a new blog article, Brenda Brathwaite writes about why she blew up the entire universe in Wizardry 8. And no, it wasn't because they knew it would be the last of the series. And she compares her mindset then to her perspective now, and talks up the evolution of the industry now and how it compares to things then, and back in 1982. And she dispenses some valuable game design advice in the process:
Blowing Everything Up: From AAA to Freedom
An excerpt: "You don’t make RPGs for money. You make them for love and to break even. They are the most time-intensive games to create with the largest confluence of systems. When I hear people brand new to game development saying that they want to start with an RPG, I want to simultaneously hug them and warn them."
Labels: Wizardry
