Sunday, November 22, 2009
Top Ten Texturing Tips
An experienced vet passes on his accumulated knowledge on good 3D texturing:
Top Ten Texturing Tips
Had tip to Edward Maurina (author of the Game Programmer's Guide to Torque) for the link!
Labels: game art
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That's an interesting list. I would note that number 10, watch your UVs, really should be a course in its own right. You can solve a LOT of texturing problems in the UV layout phase, before ever putting a texture together.
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