Friday, October 09, 2009
Post-Mortem on Persona 4
It's terse, so you'll have to read between the lines a bit:
In-Depth: Behind the Scenes of Atlus' Persona 4.
The whole thing about how the character design stuff was done before the story changes hits REALLY home to me. It's one of the toughest parts of game development (or any kind of programming) - adjusting for change when so much has to be done up-front.
Labels: Game Design
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It's funny tough, for a murder mystery I'd think a villain not looking like a villain would actually be an asset.
I guess the problem might have come from when the murderer was finally revealed - they didn't have art or whatever to deal with the big reveal. Maybe.
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