Wednesday, October 14, 2009
Game Announcement: Dark Souls 2
The only thing that really annoys me about RPG Maker is how it makes me look bad. Folks can use this advanced system come out with a game AND its sequel while I'm still working on the same title. What's up with that?
Sigh. I think I need a Frayed Knights Development Kit. Somebody get on that, will you?
Anyway, Warfare Studios recently released Dark Souls 2. The sequel to their freshman effort, Dark Souls, which was released earlier this year.The strength of the original game was in the characters and story, and from what I've seen so far, the sequel follows in the same tradition. Dark Souls 2 follows the story of Galahar and Kara, a couple who have been searching for their kidnapped daughter for the last ten years. They've become accomplished adventurers in that time, but the game opens on a somber note, as Galahar seems to have just about given up hope. The trails have all gone cold. He believes she is still alive, but has no idea where to search anymore.
So he and Kara return back to their home town, after ten years of fruitless searching.
And that's when things get interesting.
I understand Galahar ends up becoming a swordmaster, helping people defeat the monsters called "Anomalies" that are threatening civilization, and it all ends up tying into his search for his missing daughter. But I haven't gotten that far yet.
But I keep asking for something "different." The main character here is not an angsty teenager who is somehow the world's biggest badass or anything like that. The game doesn't begin with him getting out of bed because his mother is calling him to make preparations for the town festival. It's not Shakespeare, but it's different and interesting.
Dark Souls 2 is available for Windows systems. You can play the first hour of the game for free to decide whether or not you want to spring for the full version.
Download Dark Souls 2 here!
Labels: Game Announcements
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Funny, MY only problem with RPG Maker games is that they leave Mac users out in the cold, and I can't console myself saying 'well, the programmers would have had to do twice as much work...'
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