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Friday, October 09, 2009
 
Dungeon Randomization in Din's Curse
Steven Peeler (creator Kivi's Underworld and one of my all-time favorite RPGs, Depths of Peril) has an article up about random dungeon generation for his upcoming dungeon-crawler, Din's Curse.

He references the use of "secrets" and special rooms (commonly used by roguelikes) in a more consistent and hopefully interesting way, so that the dungeons have a bit more rhyme or reason to them than your average random dungeon generator. He also discusses how the different types of dungeons are being generated.

Anyway - it's some fun insight into the nuts & bolts of this upcoming indie RPG. If you are curious, check it out!

Din's Curse Random Dungeons

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Comments:
Just don't be TOO consistent. For instance, in Daggerfall the 'secret' exit to a dungeon meant to expedite your escape from the dungeon was all too easy to find. Now your fast escape is inadvertently a fast win.
 
the examples on the article look very boring. there is a lot of good articles on the roguelike development site maybe those guys need to read up some :)

his caves look just like antialiased/smoothed versions of his non-cave routines. kinda meh really.
 
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