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Wednesday, September 30, 2009
 
Torque 3D 1.0 Released
As many of you game-developer types (you know who you are) may have heard already, the new flagship of GarageGames, Torque 3D, has now been released.

Here's the announcement.

From what I have seen, this new engine is pretty dang sharp. There's no faultin' it there. I haven't played with the tools or anything yet, but some of the videos showing them off have been nice.

Price-wise, they have aimed a bit higher than the company has done in the past, going after the "prosumer" market. It's not outside of the realm of indies, but the current licenses available are more for serious small-studio commercial developers (indie or not) rather than the hobbyist. They've expressed consideration for another licensing option which does not include source code for the lower-end market, currently entitled the "artist" license, but they have not yet committed to it.

UPDATE: GarageGames (and Dynamix) founder Jeff Tunnell looks back on the announcement that the older engines, TGE and TGEA, will be retired and no longer for sale in one month.

Make It Big In Games: Torque Game Engine Enters Retirement… Bittersweet For Me

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Comments:
Do you know if they've rewritten it from scratch? Might be worth looking at then.
 
I do not know for sure. I wouldn't be surprised if some code found its way from the old codebases to the new stuff, but it's been billed as more of a ground-up reinvention / re-architecting of the engine.

Anybody here who has looked at the source code care to comment?
 
Haven't looked at it fully, but i would say its about 50% reused code, which is still a big improvement. V1.0 has plenty of new bugs though, and they're considering releasing a 1.0.1
 
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