Knights of the Chalice - Now Up To Version 1.15
Dang, that boy has been busy!
IMPROVEMENTS IN RECENT UPGRADES
* Expanded tool tip lets the player know at a glance whether an attack will be affected by flanking, cover, concealment and other major effects.
* The game displays the chance to hit when targeting a ranged-touch or touch spell, just as it does for normal melee and ranged attacks.
* When the player wants to pick up an item, the party automatically moves towards the item before picking it up.
* At the request of players, the main text font has been replaced with a sharp, high-resolution text font.
Labels: Indie RPG News
I wonder if there's an option for players who prefer the original look?
On the subject of patches, the 1.14 update supposedly improved the AI somewhat. Not that it wasn't quite capable of kicking my butt to begin with... ;)
He really made ranged attacks suck, both with his use of cover and by not including Rapid Shot.
While leveling up, I got stuck in the menus since the help menu for feats closes with Escape, but the character menu closes with right-click, or something like that. It wasn't impossible, just clunky interface.
Nitpick, nitpick, but I don't think this game is for me. It's amazing as the effort of one person, though.
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