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Saturday, July 25, 2009
 
More 2D Game Development Libraries / Engines
Just a short note that more 2D game engines / libraries / languages have been added to the list in the forums:

2D Game Engines / SDKs

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The list is looking good! If I happen think of any you don't have I'll tell ya :)
 
I tried to view the forum, but got: "You have been banned from this forum.Please contact the webmaster or board administrator for more information."

I'm not sure if I've ever visited the forum before, much less done anything ban-worthy there... any idea why that would have happened?
 
Awesome Java library for web games: http://www.interactivepulp.com/pulpcore/
 
This post has been removed by the author.
 
Hi! I'm sorta in the same boat as RodeoClown. I don't recall visiting the forums all that often and neither do I recall doing anything ban-worthy on said forums. In fact, this is the first time I've posted anything at all.

Our DSL service uses dynamic IP addresses, and we get assigned a new address every time we get disconnected for whatever reason. It may be possible that the IP assigned to us this time was one that was banned some time before. If this indeed the case, then the guy who you banned has access to the forums again since I now have been assigned his former IP... (shrug)
 
I've just unbanned a bunch of IP ranges that were spamming me up the yin-yang a year ago. Try 'em now.
 
Yep, working now, thanks for that!
 
Speaking of 2D Engines, the Game Maker engine is now going to support Mac as well. http://glog.yoyogames.com/?p=544
 
Wow! That's awesome news.

Cute Knight Kingdom for the Mac, anyone?
 
Works now. Yay! Thanks!
 
They've been working on that Mac port for a long time. I'm not holding my breath about it coming out and working well enough to cross-compile.

In fact, the *first* game got ported to the Mac when my pet programmer bet me that he could rewrite the whole thing from scratch in another engine faster than they could release GM-Mac (which was in production and claiming to be coming along nicely way back then). Needless to say, he won. By a long shot.

Certainly I'll do a Mac release if it's feasible, but even if they get all the standard features working and allow for proper conversion between formats, I'd have to wait for someone to hack in ogg support.
 
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