Tuesday, July 07, 2009
Monkey Island Interview
The newest chapter in the Monkey Island series comes out today on the Wii and PC. Arrr, matey! Yes, I'll be showing my colors and getting the PC version when I get home. The new series, Tales of Monkey Island, is by Telltale games, indie game makers of the episodic adventure games Sam & Max Save the World, Strong Bad's Cool Game for Attractive People, Sam & Max Beyond Time & Space, and more.
Gamasutra has an interview with Dave Grossman, the design director for the new Monkey Island series - who was also one of the writers for the first two Monkey Island games.
Gamasutra: Back in the Water - The Monkey Island Interview
An excerpt:
"Something that I always thought was true about the Monkey series was that, while moment-by-moment it's quite silly and there's lots of slapstick, verbal humor, and ironic pointing out of social dysfunctions, the broad strokes of the story there are actually quite serious.Enjoy!
"The first one is about this young man who's come to this island to realize his life's dream, and in the quest of doing that, he falls in love and he finds out, "This is more important to me than my life's dream."
It's actually quite a serious story, despite being a pretty silly experience overall. I've been pushing the team to try and capture that aspect, and when they try and do things in the series that seem baldfacedly hugely ridiculous, I call that into question -- whereas, when the smaller points are ridiculous, that's what I love. "
Labels: Adventure Games
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I might get it for the Wii.
Also if you are reading comments Jay... if you do get bored (though you shouldn't be) I just started my Mobile Development series on my blog and I have been having voting everyday for different game play features in my mobile RPG. (Ya, I had a vote and "Classic RPG" won so I will be making a classic RPG style mobile game.) Like today I'm voting on the gfx style and classes and also how "hardcore" people want it. So fa the polls are pretty shocking... it's telling me that there is still a lot of demand for RPG games and the fans are more hardcore than I had thought (which is great since I can actually create a great hardcore rpg experience). My blog is CodeJustin.com for anyone besides Jay (If you didn't know).
Hope your having fun on your Vacation!
Also if you are reading comments Jay... if you do get bored (though you shouldn't be) I just started my Mobile Development series on my blog and I have been having voting everyday for different game play features in my mobile RPG. (Ya, I had a vote and "Classic RPG" won so I will be making a classic RPG style mobile game.) Like today I'm voting on the gfx style and classes and also how "hardcore" people want it. So fa the polls are pretty shocking... it's telling me that there is still a lot of demand for RPG games and the fans are more hardcore than I had thought (which is great since I can actually create a great hardcore rpg experience). My blog is CodeJustin.com for anyone besides Jay (If you didn't know).
Hope your having fun on your Vacation!
seems I was too quick to slam it :) I still wont be buying, all post #2 were suckage. boo hiss.
someone make a _real_ Zak McKracken part 2 instead dangit
someone make a _real_ Zak McKracken part 2 instead dangit
*Posting from a borrowed Internet connection*
Ron Gilbert was involved - but as a consultant, not a full-time designer. A Gilbert-designed MI would be AWESOME - but I think he's devoted to making some new IP that doesn't have LucasArts royalties attached right now.
Shameless promotion of indie on my blog? Hey, I would never stand for it, CodeJustin! ;)
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Ron Gilbert was involved - but as a consultant, not a full-time designer. A Gilbert-designed MI would be AWESOME - but I think he's devoted to making some new IP that doesn't have LucasArts royalties attached right now.
Shameless promotion of indie on my blog? Hey, I would never stand for it, CodeJustin! ;)
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