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Friday, July 03, 2009
 
Game Design Essentials: 20 CRPGs
Gamasutra has a whoppin' 22-page article discussing 20 "essential" CRPGs - plus the grandfather of all RPGs, Dungeons & Dragons.

It notes the first published use of the term "Role-Playing Game," the influence of D&D on later RPGs, and breaks up the field into 10 western RPGs and 10 jRPGs. Each game is summarized in what could easily stand as an article on its own. It cheats a little by including entire series as a single entry (such as the Wizardry, Pokémon, Final Fantasy, Might & Magic, and Ultima series, as well as a couple of "catch-all" categories.) It also mentions in passing a number of classic key games that didn't make the cut, such as Eye of the Beholder, X-Com, Planescape: Torment, Skies of Arcadia, and several others.

While I've played many of the games on the list (especially the western RPGs), there are many I haven't. Some I probably never will. So I'm glad for the summaries.

Anyway - plan on taking some time on this one - but it's well worth it:

Gamasutra - Game Design Essentials: 20 CRPGs

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Comments:
I'm on page 12 now and so far it's been a good read, getting some inspiration. It almost makes me wanna create a mobile RPG but there are already too many of those for me to compete (still considering it though).

Oh and also I wanted to mention to all those indie game developers (or people that like indie games) Starting Monday I will be making a true RAW log of my journey into mobile games. I'm going to be creating a mobile game and documenting the good and the bad, so everything from concept to marketing/sales.

I hope you can check it out Jay, and also hope your having a good vacation.
 
I was pretty disappointed with the guy's write-up of the Final Fantasy series. He focuses way too much on realism, making sense, and if Gary Gygax would approve. He even acknowledges that the elements he's complaining about made the games FUN!

The most aggravating part is, I think he's hit on what has made the FF games so successful over the long run: each installment is a new game. Enough of the game is the same to make it familiar and comfortable, but enough is different to allow even veterans to be newcomers.

The rest I thought was pretty good. It was nice to Chrono Trigger get separate mention (although I don't understand why he knocks the different endings: I thought different solutions to a problem were a good thing?). And it's pretty clear the author never owned a Sega Genesis, since the various Shining games (both dungeon crawler and tactical) and the Phantasy Star series didn't even rate a mention.
 
How did Planescape: Torment not make the list? That's just shocking.

Also: for the past month or two Blogger doesn't seem to like my OpenID any more. It used to work, so I'm not sure why that is (it's not very specific).
 
Planescape: Torment is definitely one of the best CRPG's ever made... and probably the last since Ultima VII to assume you were not only literate but possessing of some intelligence and thought.

That's probably why he cut it off the list... Baldur's Gate was the CRPG that brought them back to prominence for a few years, and keeps Bioware cranking them out now over a decade later... Torment was an experiment, a good one, but one that resulted in a cult classic, not a game-changer.

I was not surprised to see the Magic Candle in the honorable mentions, but Bard's Tale as well? I suppose it's lack of longevity may have counted against it... he said surprisingly little about Ultima as well.
 
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