Thursday, July 09, 2009
Daggerfall For Free
Sweet Baby Cthulhu in a wedding dress!
GameBanshee reports that the classic RPG Daggerfall is now available as a free download.
Booyah! If you can stand the bugs, interface, and 1995-era graphics... it's an awesome game. One of the few that managed to consume triple-digit-hours of my life with no regrets.
(Posted from Bear Lake on a borrowed Internet connection, so I may not be able to reply until later tomorrow).
Labels: retro, Roleplaying Games
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The problem is that its cumbersome and clumsy. It really has not aged well at all.
On the other hand I remember it CRAAAWLING on my pc when it first came out. oh man that first dungeon was like 3fps, trying to swing that freaken sword and having the enemy suddenly... not there? aaaugh.
On the other hand I remember it CRAAAWLING on my pc when it first came out. oh man that first dungeon was like 3fps, trying to swing that freaken sword and having the enemy suddenly... not there? aaaugh.
Oh, man, I LOVED this game, when it first came out. I didn't get too far in the main quest, because the combat was too tough for me. (I'm pathetic at "real-time" combat. Too bad the game didn't move at a crawl on my computer!) But I loved the HUGE, seamless game-world, where I could leave a city and just walk - or ride my horse or wagon (another GREAT feature) - anywhere I wanted.
Honestly, it was wonderful just wandering around that vast world, stumbling upon towns and dungeons. Yeah, it doesn't seem so unusual these days, but it sure did at the time! (I don't remember Arena, the first Elder Scrolls game, being like that. I just remember I could play it because of the powerful and long-lasting Absorb Magic spell available.)
Believe it or not, I loved the graphics of the game, too. I especially enjoyed the snow. (I was disappointed when I got to Morrowind to find no snow, although the thunderstorms were certainly nice.)
And the sound effects in the dungeons were great, too - doors opening, monsters screaming, etc. With the sound turned up, it would just scare the heck out of me, knowing that a vampire or some other monster was nearby. The clip-clop of the horse's hooves and the jangle of the wagon were also nice.
Yeah, it was buggy, but I didn't have a bad time with it. The biggest problem for me was getting stuck inside a dungeon when I fell through a wall or something. But frequent saves took care of that. No, I've got nothing but fond memories of Daggerfall, despite the difficulty I had with the combat (and still have, with Elder Scrolls games, though I can still enjoy them).
In fact, I loved the game so much that I re-loaded it last year on my old computer, when my new one was having problems. Boy, that was a shock! THOSE were the graphics I loved??? I guess our standards change, huh? Even the snow was disappointing.
Still, this is the first game I remember that seemed like a real world. And like a real world, you couldn't hope to explore it all. Even the cities were so huge that you couldn't visit everywhere. But I liked that. It seemed refreshing to have so much freedom.
True, the towns were much alike, but there WERE graphical differences in different parts of the world. (It wasn't like Darklands which was fatally spoiled by having every part of the country absolutely identical, making exploration meaningless.) I understand the move towards smaller worlds and more unique content, even in the Elder Scrolls games, but isn't there room for both types? Personally, I'd LOVE to see a graphical update of Daggerfall (and let's do X-Com: UFO Defense while we're at it). I could still play both games, with just a graphical update. Heck, I wouldn't even need a bug-fix.
But it's not going to happen, is it?
Honestly, it was wonderful just wandering around that vast world, stumbling upon towns and dungeons. Yeah, it doesn't seem so unusual these days, but it sure did at the time! (I don't remember Arena, the first Elder Scrolls game, being like that. I just remember I could play it because of the powerful and long-lasting Absorb Magic spell available.)
Believe it or not, I loved the graphics of the game, too. I especially enjoyed the snow. (I was disappointed when I got to Morrowind to find no snow, although the thunderstorms were certainly nice.)
And the sound effects in the dungeons were great, too - doors opening, monsters screaming, etc. With the sound turned up, it would just scare the heck out of me, knowing that a vampire or some other monster was nearby. The clip-clop of the horse's hooves and the jangle of the wagon were also nice.
Yeah, it was buggy, but I didn't have a bad time with it. The biggest problem for me was getting stuck inside a dungeon when I fell through a wall or something. But frequent saves took care of that. No, I've got nothing but fond memories of Daggerfall, despite the difficulty I had with the combat (and still have, with Elder Scrolls games, though I can still enjoy them).
In fact, I loved the game so much that I re-loaded it last year on my old computer, when my new one was having problems. Boy, that was a shock! THOSE were the graphics I loved??? I guess our standards change, huh? Even the snow was disappointing.
Still, this is the first game I remember that seemed like a real world. And like a real world, you couldn't hope to explore it all. Even the cities were so huge that you couldn't visit everywhere. But I liked that. It seemed refreshing to have so much freedom.
True, the towns were much alike, but there WERE graphical differences in different parts of the world. (It wasn't like Darklands which was fatally spoiled by having every part of the country absolutely identical, making exploration meaningless.) I understand the move towards smaller worlds and more unique content, even in the Elder Scrolls games, but isn't there room for both types? Personally, I'd LOVE to see a graphical update of Daggerfall (and let's do X-Com: UFO Defense while we're at it). I could still play both games, with just a graphical update. Heck, I wouldn't even need a bug-fix.
But it's not going to happen, is it?
Play for free...? Meh. I already own it.
If Bethesda really wanted to be cool about it, they'd release the source code. Then it could receive some serious modern polish.
If Bethesda really wanted to be cool about it, they'd release the source code. Then it could receive some serious modern polish.
I dunno if they still HAVE the source code laying around for it. Probably, but probably not in a compileable state. :)
Yeah, the game looks pretty cruddy and could definitely use a modern make-over (but I think the last project that was trying to be a remake got a C&D).
I finished the main quest with a acrobat-type character (one of the standard classes) before being told that it was impossible. Silly me!
I learned some cheat codes to use in extreme bug conditions which helped me get through the game. I also still have a player's guide which I bought that offers a lot of insight into the DETAIL of that world.
Yeah, the game looks pretty cruddy and could definitely use a modern make-over (but I think the last project that was trying to be a remake got a C&D).
I finished the main quest with a acrobat-type character (one of the standard classes) before being told that it was impossible. Silly me!
I learned some cheat codes to use in extreme bug conditions which helped me get through the game. I also still have a player's guide which I bought that offers a lot of insight into the DETAIL of that world.
I cannot adequately describe how happy this news makes me.
Anyone wanting to play it should definitely download all the patches though, including the one that includes the cheats. One of them lets you turn off clipping, which made it *much* easier to escape when you got stuck in the walls :)
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Anyone wanting to play it should definitely download all the patches though, including the one that includes the cheats. One of them lets you turn off clipping, which made it *much* easier to escape when you got stuck in the walls :)
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