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Thursday, June 18, 2009
 
Classic Games versus Indie Games?
A couple of weeks ago, I finally succumbed to the siren's call of GOG.COM (Good Old Games) and purchased some older RPGs - Gothic 1 and 2, and Arx Fatalis. Last weekend, I also found myself buying Phantasy Star II - an RPG originally released for the Sega Genesis - on XBLA.

Not that I really have time to PLAY these games in a serious, committed way. But I LOVE this growing trend of classic games getting re-released as downloads (or as remakes, though it makes me feel old). It's re-introducing games to gamers who might have missed them the first time around - whether due to age or attention. It's forcing publishers to re-evaluate their history and wealth of great properties ... an important thing when I'll betcha most of the suits making these decisions weren't there when these games were hot and might only be barely aware they exist.

I barely noticed Arx Fatalis when it was originally released. Its user interface is the sort of thing nightmares are made of (except for spellcasting, which is way cool), and its obviously nowhere near as pretty as Oblivion or Fallout 3. But so far, when I can look past all that, "she's got it where it counts, kid." I mean, for $6, it's a steal. Big-time. I pay more than that for lunch at Apollo Burger. Incidentally, thanks to you folks here and on the forums who clued me into this one.

But when I put on my businessman hat (it never fits very well, but I try and wear it from time to time), I get a little bit alarmed as an indie game business.

Here's why: One of the secrets of the console game market's success - the console makers wipe the slate clean whenever the market gets too crowded with games. That way the newer games don't have to compete so much with a large back-catalog of titles (many of which are now available used or at reduced prices).

The PC doesn't have that, and instead game-makers relied on the nature of the platform and kept our minimum specs creeping up year after year. And the fact that that in a brick-and-mortar world, those older titles don't usually stay on the shelf very long to crowd out your brand new game. But now, part of the challenge PC game publishers are facing now is that the ol' dog is having trouble keeping up now. We're hitting the law of diminishing returns on technology. Besides the fact that it is costing more and more to keep pushing that bar of visual quality higher, the kinds of gamers that at one time would annually drop a hundreds or thousands of dollars to maintain the ultimate gamer machine have defected to the console camp.

And then you have the indies. Like me. Particularly, those indies who are delving into familiar categories. The restoration of these classic games to the market means indie games have to jockey with some heavy-hitting old warhorses for position along the long tail. And it's only going to get longer. And the indies won't have the price advantage against these titles for which any residual profits are pure gravy.

But this means Frayed Knights is going to be going head-to-head against Gothic 2 Gold and Arx Fatalis. And do I really want a player to choose between my game or Fallout? Especially when Fallout costs less? Holy crap!

I guess I'm just gonna have to hope that people have already played Fallout. And ... *gasp* ... I'm gonna have to make sure that my game is something that's not just a clone of an older game.

Okay. So we indie RPG developers and adventure game developers may be facing a bit more competition since some of the artificial pruning of the marketplace may be getting undone. But really, I see this as a positive. A really big, wet, sloppy kiss positive. Here's why:

Do you think that Telltale Games is worried at all that LucasArts is going to be releasing a "remastered" version of The Secret of Monkey Island at approximately the same time they are releasing their new Tales of Monkey Island episodes? Of course not. If anything, the games are going to help sell each other.

Ditto for these older titles and the new indie games that they may have inspired. I think anything that grows interest in the kinds of games I want to make is a Good Thing.

So bring 'em on!

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Comments:
I've been dabbling with the open source rerelease of Star Control 2... and I really wish they would port it to the DS, especially if they could squeeze in the 3DO data and Precursors sound track remixes. I'd pay anything $25 or southward for that, for a rather old game.

I'm definitely a fan of Good Old Games, and more than once, I've almost purchased a game just because I know it was great... knowing full well that I'll never have time to play it. The industry needs to see how I vote with my wallet when I'm *not* buying the new stuff.
 
I believe I own a box copy of Arx Fatalis, never used. Unless I finally disposed of it somewhere. If you do play, I hope you'll provide entertaining commentary and prompt me to go hunt for that thing... :)
 
@Tesh - True enough. Though that data isn't tracked by anybody, so most publishers won't have any idea where you sent your money instead of Grand Madden's Call of Honor Sims 37, but I do like supporting those guys anyway. They are providing a valuable service. And they aren't the only ones.

@Whiner - Heh - you know, I should, but I'm afraid with my tiny segments of playtime it'd take me forever. Worse that Wiz 8... :) But I'll try and put something up for your sake.
 
I agree that similier titles can play well with each other but for the most part I think indie games no matter what genre are going to be struggling when you can and buy your favorite classic game for $5 or a decent iphone game for .99 or the next big shooter DLC for $10.... so ya the market all over is flooded and I think indie games USED to have an edge with price... since most new block buster were $50-$60 and you can go and play that demo of a fun indie game and at the end see it is only $15 but not that the block busters are cheaper this means less people feel like the are getting a good 'deal' when buying an indie game.
 
Mmm. I miss Apollo Burger. One of the few things I miss about Utah. :)
 
@CodeJustin - There's a ton of market psychology ideas around that. One of the strange truths is that if a very low-priced product is often NOT considered a "good deal" - it's immediately suspected of being very low quality.

But it's all relative.

I recommend two of Jeff Vogel's blog posts on the subject:

Indie Games Should Cost More, Part 1

Indie Games Should Cost More, Part 2

@Jay - It's good, but it's a shame you didn't like Utah very much. To be honest, I really didn't ever want to settle here - that was kinda my nightmare scenario when I was in college. But --- here I am. Go figger.
 
Really good point about console gamers having the 'slate wiped clean' when a new version of the console comes out!
 
Yes and no for the slate wiped clean: you CAN use older games in a new console (yes you can :p). At least, sometimes.
Cartridge are a big no-no, but you can use dreamcast games on a Wii or PSX games on a PS2 (you just need a PSX memory card; now THAT pisses me off).
I know the PS3 is not backward compatible, and I don't know for the XBOX/XBOX 360 (but I'm pretty sure it is)

@Codejustin: most new blockbusters are still 50-60$ priced.
As i'm tired of most of them being rebaked and unoriginal things (just prettier), I've started looking into indie productions. And Jeff Vogel will so see some of my hard earned cash (as long as it will BE earned...). As for others? Time will tell. Frayed knights is on the list, even though GOG had attractive games: you can't beat the humor ;)
 
I just bought my first game from GOG.com yesterday - Jagged Alliance 2 (I played the first one, but missed this when it was first released). But it wasn't an easy choice. I already own some of the games they sell, but there are still a lot I'd like to try. (But most of them are "real-time," which have to be pretty easy before I can play them.)

I've already got Arx Fatalis, but I didn't like it. I played awhile when I first got it, then tried it again a few month ago, when I was really bored. But I HATE the combat. I'm just not good at that stuff. (For some reason, it didn't bother me quite so much the first time, so I got a little further then.) It just wasn't much fun.

Most of the games on GOG.com which I don't already own are flawed, from my point of view, but still would be worth playing for awhile. But that won't stop me from buying new games. I'm easily bored, and I almost never finish a game. Even games I absolutely LOVE don't hold my interest for too long. So I'm always looking for something new.
 
It's not CHOOSING between Fallout and your "Fallout clone".

Play through Fallout, Fallout 2, and Arcanum. After that, no more! That's as far as the "Fallout clone" genre goes.

That's what you indie guys are for, to make MORE of them for me to play so I actually have a future to look forward to.
 
I loved Arx Fatalis. It's the closest I have seen to fill the role of Ultima Underworld III. That's actually what the developers wanted to do, but couldn't secure the rights to do so.

I don't think that Classic Games take that many sales away from Indie games. Unless you are looking for nostalgia, I would usually prefer to play something new than replay something I did years ago. So far there hasn't been much on GOG that I was interested in that I hadn't already played in the past. I have bought way more Indie games than classics that I missed.
 
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