Tales of the Rampant Coyote
Adventures in Indie Gaming!


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Thursday, May 14, 2009
 
Frayed Knights: Making Buttons Click Is Not Much Fun
And now - the continuing saga of Frayed Knights, an indie RPG in development here at Rampant Games.

Motivation is a tricky thing.

It's easy to get motivated when working on a game if there's a steady paycheck involved, or if you are working on some really cool parts, or if it's the beginning of a project and things are coming together quickly.

On the other hand, when it comes to working on user interface code in my so-called "spare time" to make a friendlier version of inventory management (something inherently boring in its own right), it can be a problem. Sometimes all you can do is just keep an eye on the goal, and power through it. I was working on this before, but I put it on the shelf for a bit for the sake of my own sanity. But I had to get back to it sooner or later.

But I now have a somewhat more functional and user-friendly inventory management screen. Inventory management is already a pretty boring subject in its own right, and layering a bunch of boring UI development over top of it is a recipe for curing insomnia. But now we've got the ability to drag 'n drop, nicely animated scrolling between pages of ... you know, stuff... and... gah. Man. I can't even talk about it anymore. Moving on...

The Vampire Village: Under New Management

Oh, Mournhold. Califer (Curtis) politely informed me that Mournhold was a major city in an expansion in The Elder Scrolls III: Morrowind. An expansion I even own, though I don't think I ever went there. Since the cool name is taken, I have to come up with a different cool name. I have a notebook with some brainstorming I did to come up with the first name, but I'm not thrilled with any of the other ones. Anybody got cool suggestions? You guys kicked butt on coming up with spell names last time...

This town remains in development, though we're broadening things a bit to try and get as much of the game "finished" as possible. I've also been working on the silver mines. The silver mines will not be nearly as cool as the castle or the the Temple of Pokmor Xang. I'm experimenting with creating pre-fab "tiles" for the mines to generate a lot of geometry in a hurry and then "fill it in" with details to hide the repetativeness. I promised Verious that I'd post some technical details about the tools I'm using and my workflow (such as it is), so 'll post more about that next time.

Polly's been working on character concept art. This is Tema. She's Victor the Vampire's main squeeze in the township-formerly-known-as-Mournhold. She has a relatively small but critical role in the unfolding events of this chapter. We were looking for something like an undead Tina Turner look, with a harder edge, and I think it worked. She's not as sweet and friendly as Victor, I'm afraid. She's still a party animal, and enjoys the local night life, but there's an entire forest filled with the undead victims of her late-night escapades.

Victor is normally a calming influence on her, but she is no longer in residence at the above castle. Her current whereabouts are a mystery.

Aw, Rats!
Kevin and I are back to work on ... uh, a rat-farm. A farmhouse filled with rats. It's sorta what happens when there aren't any adventurers around to deal with the local farmers' rat problem. There's a reason why there are all these quests to kill ten rats and bring back their tails or whatnot. These things - if left unchecked - will eventually take over the world.

It's a setup for a Chapter 2 quest involving the temple of the rat god. Yeah, in this game, you get to raid a lot of temples. A pimple god, a rat god... I may have to throw in a god of hangnails or bedbugs or something while I'm at it.

Goals for the Week
My focus this week, now that the the improved interface screen is (mostly) working, is to avoid working on any user interface issues. How's that for a goal?

I'm going to be cranking along back on Chapter 1, starting with the events of "the next morning" after the big argument between Benjamin and the rest of the party. This is the point where the game opens up a bit more, and we get some good ol' non-linear gameplay action going. There's a ton of interior work and modeling - even to get to a lame white-box stage - that ought to keep me more than busy enough!

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Comments:
What about Mournhome or Griefhold?
 
"Welcome to Sunshine City, the town formerly known as Mournhold!"

Or Holdmourn, so named by the dyslexic founder.

Or when the name of the place comes up, have people grumble under their breath, make snide comments about intellectual property lawyers being even worse than vampires, and change the subject.
 
How about... Redmond? :)
 
Suggestions...

Gloomire
Gloomist
Gloomburg (Glomburg)

Mo(u)rnburg

Wakesburg / Wakesbury

Milton Keynes ;)

Slough

something germanic ending in itz or witz
 
- Nightmourn
- Bloodhold
- Transilvonia
- Margaritaville
 
I was working on some procedural stuff a while back, and one of the things I found useful was a name generator. A quick program could be written up that randomly picks a couple words from a list (possibly with some logic about the order in which certain words are selected), and sticks them together. And, by creating several lists, each with their own theme, you can create names with the 'feel' you want.
 
@Anonymous:

How about a markov process chain? I kinda like them.

According to a markov process chain trained on a very short list of Metroid placenames (order 1):

Brians
Mariftes
Pheriandrin
Towndins
Phes
Brin

Or english names for greek places (order 2) (raw data from Wikipedia. Extra names starting with 'Mo' selected.):

Burus
Chan
Eurixesinus
Kinia
Moea
Moene
Molis
Montandum
Moone
Moones
Moripol
Narbalilium
Noownes
Taria
Taurymoron

Most of these work as reasonable sounding names, though not very meaningful. Accidental meaning can happen, like "sinus" or "moron" as substrings. Remember to filter for obscenity.

Some names just don't work:

Thenaeucrossapoln
Karrhaliphicasa
Moscanthramanacla
Hystaursunua
Tha
Mon
Zes (actually this one could work, but it is a bit short.)
 
Heh, I like Samrobb's ideas personnaly.

As for the temple thing, why not milk that idea for all it's worth and have at one point a one-small-empty-room temple as the temple of the empty temple god?

As for the name...

Grieving mound?
"Beyon Mourn Dome", if there's a Tina urneresque vampiress (... will she say "We do NOT need another hero" when she sees the team for the first time?)
 
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