Sunday, January 11, 2009
Game Design: Improving Rock, Paper, Scissors...
My wife and I recently became fans of Big Bang Theory... and were delighted to discover that the writers have uncovered a geekly advancement to the game design. But it also suffers from a geekly flaw:
Besides the basic rules of RPS, the new variant includes a lizard and spock:
Lizard eats paper, is decapitated by the scissors, and crushed by the rock.
Spock vaporizes the rock, crushes the scissors, but is disproved by the paper.
Oh, and the lizard poisons Spock.
It's probably a better improvement than I'd come up with, which would probably incorporate terrain advantages and variations based on number of players involved. 'Cuz I suck.
Labels: Game Design
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Rock-Paper-Scissors-Lizard-Spock is nice because it preserves the 50-50 chance of RPS, but gives a few more options. I remember somewhere on the internets, there was a big poster which had an RPS variant with 50+ hand signs -- and still 50-50 chance, of course.
Rock, Paper, Scissors, Spock, Lizard... we play that at my summer camp, it's not that obscure! Although, come to think of it, we call ourselves Nerd Camp at every opportunity... okay, maybe it is obscure. But still fun.
Also, technically, Spock melts the scissors. No crushing involved.
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Also, technically, Spock melts the scissors. No crushing involved.
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