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Friday, December 12, 2008
 
Tale of Despereaux Game In Stores
Rumor has it that the Tale of Despereaux videogame has been spotted in stores.

Alas, due to expenses and a tight budget this month (ah, Christmas...), I am not allowed to run out and pick it up a copy just now. Bummer.

What's doubly shameful is that the XBox 360 version may not ever be released - it was the best of all of the versions by far. But since the original publisher has gone belly-up without having paid their bills and nobody is left to work on it, I suppose if they found a bug in final acceptance there was simply no alternative than to pull it. But this is idle speculation on my part - I've got no clue what's been happening to the game since it entered beta.

I don't think I've actually played through the entire game yet. I've played some of the dozens of times (and certain parts of levels hundreds and hundreds of times). Hopefully the final version turned out well, in spite of the pretty horrible troubles that plagued the latter part of its development.

Anyway, I look forward to picking up a copy eventually. I don't have a Wii, so I will have to get the PS2 or PC version. Though it's geared for kids, it's a pretty fun little game. I'm also excited to see the movie which comes out next week. We saw clips of it during development (and I got to read one version of the script last summer), so I'm really interested in seeing how the final version turned out.

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Some questions:

What platform was represented by the screenshot you used in the previous newsbit?

What made the XBox 360 version better? More content? Better alternate content? A more friendly control scheme? More responsiveness?

Just what type of gameplay does it poses?
 
The screenshots were from the XBox 360 version.

The 360 version (and the PC version) were the principle development versions. The Wii and PS2 versions had to be "scaled down" from there. Some content was scaled down or simplified, and the XBox 360 offered far more exciting visuals overall with shaders and so forth. The control scheme on the Wii was fundamentally different, but I didn't play it much on the Wii so I really can't tell you how well it worked. The PS2 controls are fundamentally the same as those of the XBox 360.

The gameplay is pretty much that of a traditional 3D platformer, simplified somewhat to make it easier for the target audience. A lot of Prince of Persia style swinging, jumping, wall-climbing, and fighting.
 
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