Monday, November 10, 2008
Nine Things To Know About Being Indie
Andy Schatz of Pocketwatch Games has just published a great article "What Every Indie Needs to Know," or "Nine Things I Wish I Knew (Before I Went Indie and Made Two Hit Games).”
What Every Indie Needs to Know
This is another one of those articles I'd put on a "must read" list for anybody who asks the question (and you know you are out there... :) ) "I'd love make indie games and sell them online, but how do I start?"
It has little to discuss concerning the craft of game-making (other than a few hints about making a good demo), but a nice bunch of suggestions concerning the business aspects of being an indie - from developing business contacts to marketing to statistics on sales to working with publishers and distributors.
While the scant paragraphs on this subject is hardly enough to fully prepare a beginning indie game developer for the challenges that lay ahead, it is useful to get some idea of what is out there and to get a general idea of where the roads will lead and what to expect.
Labels: Biz, Indie Evangelism
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Good tips -- you don't hear much about the business side of things.
Unfortunately, the business-side is what intimidates me most about ever hoping of being an indie designer. That, and the astonishingly diverse number of skills required. I'm not really a jack-of-all-trades kind of guy.
It's good info for those motivated and talented enough, though.
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Unfortunately, the business-side is what intimidates me most about ever hoping of being an indie designer. That, and the astonishingly diverse number of skills required. I'm not really a jack-of-all-trades kind of guy.
It's good info for those motivated and talented enough, though.
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