Tales of the Rampant Coyote
Adventures in Indie Gaming!


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Friday, October 24, 2008
 
Utah Indie Game Night - Fall 2008
Once again, the time came for another indie game night. And once again, our numbers were completely unpredictable. Last time, we had an excess of pizza when we were done, and this time we ran out. It's almost like you can gauge indie night by pizza consumption. Poor Lane, hosting the party on behalf of NinjaBee, never knows exactly how much pizza to order, but there are so many of us now that he has to order in advance.

Well, that's got nothing to do with indie games, really, though I imagine there are tons of indie games that could be made about pizza. I guess the point is we had a great turn-out. We had around 30 or more people show up, which I think exceeded our numbers from last time.

Once again, I felt like I viewed indie night through some sort of tunnel vision. We had a presentation on the Unity game engine, which was actually a lot more interesting than I'd expected. I'm not ready to move over to it for my own development or anything, but I like to keep up with what is happening on the inexpensive game engine front, yet I find myself continually pressed for time to try and keep up and evaluate. It was great to have somebody else provide an overview and answer questions.

He also showed us the steller Off-Road Velociraptor Safari, which anybody who has played it knows is full of oodles of indie goodness. It was built with the Unity engine.

Some students from ITT Tech who I have chatted with at earlier events were there showing their capstone project - an RPG using the new RPG Maker VX engine. I apologize to them here for not remembering the name of the RPG in development. What's cool about it is that the adventuring party you play is of... questionable morality. Not a nice bunch. People in town are all supposed to be capable of being pickpocketed, and being hounded by the law for getting caught in your misdeeds is all part of the game.

Where that takes the story, I don't know yet. But it sounds like an interesting start. The game - at least the "pilot" version of it (sound familiar?) is supposed to be done next month.

I also got the chance to see NInjaBee's new Wii game, Boingz. It looked extremely cool, and is very close to release.

Beyond that, the big chance for me was to chat with other indies and see how things were going - not to mention visit briefly with some friends at NinjaBee. One strange feeling I got from this meeting was that I don't feel quite as in tune with the "indie community" as I was, say, a year ago. No doubt my schedule and the growth of said "community" play a major role in this feeling.

One conversation we had last night involved the extreme growth in low-end Flash games. I was told that with the new built-in ability to provide cheap ad revenue in Flash games, there's been surge in low-quality flash games and applications as inexperienced developers attempt to "cash in." This means that quality games are harder to find through the crap. That's the double-edged sword of indie-dom, I guess.

I was also informed by Greg that Mike Smith's Caster was entered into the IGF competition. Mike is, unfortunately, no longer a local, but I wish him the best of luck with his game!

We also had a couple of 3D artists show up, who were immediately pounced upon by we "dime-a-dozen" programmers. Hopefully we'll be able to find some interesting collaboration opportunities there.

Anyway, as usual, it was a great night. Well, *I* had a great time. I don't know if anyone on the other side of my conversations can say the same, but I appreciate them humoring me.

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Comments:
Sounds like a good time. I was out of town for the week and my flight returned right when it was about to end. I wanted to check this one out, too.

Interesting perspective that you're feeling a bit less in tune with the indie community here. It's nice to see the community grow, but I imagine it does feel somewhat different now than it did a year or two ago.
 
Well, it's not just *here*, it's in general. Maybe I need to hang out on indiegamer.com a little more, but the signal-to-noise ratio there was reaching pretty low values and it was getting difficult to keep up on things there.
 
Sounds pretty cool. Is this event open to anyone, or is it invitation only?
 
Anyone and everyone who wants to come.

Greg Squire has an email list, but he also posts on indiegamer.com and garagegames.com for notices.

The next one will be sometime in January at ITT Tech.
 
Good to hear positive reactions to the ITT project "Forgotten Lore: Reign of Terror". I happen to be teaching the class that's in charge of that project this term. It's a pretty awesome thing they've got going.

Jay - I've said it before, and I'll say it again. YOU DA MAN! And, as the man, you're always awesome to have as a speaker for classes at ITT. If you would like the opportunity to speak to my Friday night class, let me know. It goes for another 4 weeks.

Peace brotha!
 
Don't dismiss flash games out of hand... they're catching up. If you look on Kongregate and other portals of that kind you'll see the games that have come out recently are leaps and bounds quality-wise from what came out say, a few months ago. I'm sure the future holds indie games having to compete quite on even ground with select "free flash games" of equal quality and innovation.

RPGs especially are running up ahead - Monsters Den: Book of the Dead for example, caught up to and surpassed FastCrawl by a very long shot (admittedly, FastCrawl was abandoned by its developer shortly after being released, but still).

Like I remember commenting here quite a while ago, it's only a matter of time before the free flash equivalent of Wizardry 7, the Ultimas and Princess Maker start showing up on the net.
 
Was gonna be there, but unfortunately had to work late. =( There's always next time, though...

@Harry: "Don't dismiss flash games out of hand... " I think we're just dismissing bad Flash games out of hand. (Which are plethora!) =P

@Mike: Your ominousity is creepin' me out, man! =P
 
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