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Monday, October 20, 2008
 
Massively Multiplayer Online Games Turn 30 - Kinda
According to Richard Bartle in a somewhat grumpy post, today is the 30th birthday of MUD - the original Multi User Dungeon.

Yes, do the math... that's October 20th, 1978. I think I might have played Handball and Tennis on a Coleco Telstar home gaming system. I'd never heard of Dungeons & Dragons, and people were still buzzing about the hit movie of the previous year, Star Wars. Computers, in my mind, were huge devices with reel-to-reel tapes in air-conditioned rooms. Many of the esteemed readers of this blog weren't even alive then. And yet people were, on this day thirty years ago, playing the early prototype that would one day be World of Warcraft.

Mind-blowing, ain't it?

Well, at least it is to me.

Of course, as Bartle points out, MMOs have a pretty wide family tree, so it's hard to put a stake in the ground and say, "This is where it all started." after all, MUD apparently derived from Dungeon, the progenitor of Zork.

My own first experience was on a for-pay service that apparently ran off an IBM XT with sixteen modem ports, called (initially) Gambit Kri. It was a MUD-inspired game that charged by the minute. My low-charisma character, DangerMouse, was apparently so ugly that he immediately inspired attacks by commoners and laborers wherever he went in town.

Later, I played on several other MUDs and MUSHes, and even ran my own (briefly) with some friends, but that's as close as I got to the original.

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Comments:
My first exposure to MMORPGs was a little BBS door game called Legend of the Red Dragon (LoRD). It had a simple text interface, and the battles weren't very complex. The real secret to LoRD's success was the town square, where players could gather, duel, rent a room, break into *someone else's* room, and even flirt with one another (for some sort of bonus point on your charisma, I believe).

Another secret was the cruel limit imposed on fights-per-day. Most BBS's only gave you about 7-15 monster fights a day. Sometimes you'd search the forest and just run into random encounters with old men and fairies and whatnot, so you wouldn't gain any experience at all that day. It sounds harsh, but it just made me want to log in all the more the next morning. (Or, if I couldn't wait, just after midnight. *grins*)

I've played on some web-based LoRD-clones called Legend of the Green Dragon, and it's just not the same. They give you like, thirty fights. It's like trying to play four games of Monopoly in a row. It's just too much!

Anyway, sorry about the long post. But whenever people get misty-eyed over MUDS, MUSHes and MOOs, I just dream about LoRD.
 
Online play was always what this game was missing. One thing I’d love to see is some sort of implementation of avatars.
 
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