Tales of the Rampant Coyote
Adventures in Indie Gaming!


(  RSS Feed! | Games! | Forums! )

Monday, October 27, 2008
 
Level-Building: More Addicting Than Games?
I have posted before about a number of games that have caused me to lose track of time, and kept me up until the wee hours of the morning without realizing how much time has passed.

I have discovered over the last couple of weeks that building levels has the same effect on me. Instead of saying, "Just one more turn," I find myself saying, "Just one more detail!" or "One more test!" The next thing I know, another half-hour has passed. I wish I could say that's always how game development is for me, but in all honesty it is sometimes pretty sleep-inducing.

Unfortunately, progress isn't fast. It just makes time fly as if it was.

One issue I have found recently with Torque Constructor is that ramps sometimes get their collision hosed. This is true of ramps built as static meshes and imported into the level as well as ramps build directly via brushes. While lighting doesn't work quite right, if I bring a static mesh (with collision) directly into the level - the old-school-way - it works just fine. It just doesn't work if it is "baked into" the interior data. Alas - the lighting doesn't look as cool this way, so it's not without a cost. But cool lighting is

I have also learned some new texturing tricks in Blender that I was unaware of before. I'm actually a little embarrassed about not realizing I could do a UV unwrap with a cube projection - but it sure makes things simple when simply trying to tessellate a simple stone texture across a structure.

Labels:



Did you enjoy this post? Feel free to share it: del.icio.us | Digg it | Furl | reddit | Yahoo MyWeb

Comments:
Ah, level editors. In some cases, more fun than the games. I loved Forge, have a real liking for UnrealEd, and the Serious Editor is crazy good.

Part of my love comes from the fact that level editors can be used to make the engines cry. Probably not what a coder wants to hear, but my main source of amusement with many games was finding the absolute limit of the engine... the point at which it breaks down in tears, begging for mercy.
 
Bah, I make the poor engine cry all the time...
 
Post a Comment

Links to this post:

Create a Link



<< Home

Powered by Blogger