Tales of the Rampant Coyote
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Monday, October 20, 2008
 
Another NinjaBee Interview
An interview with some friends of mine at NinjaBee about doing games for WiiWare and advergaming:

NinjaBee on XBLA vs. WiiWare, AdverGaming at GameSetWatch

What they don't mention is that neither doing Wii games (albeit not WiiWare) nor working with publishers for downloadable or online games is anything new to them. But - that's not what you've heard about them. Not that you hear much about them, period. They are a small, workhorse little company with a lot of talent and work ethic and not a lot of ego.

I really hope Kingdom for Keflings does really, really well. Besides just wanting the best for my friends out there, it is the last game I worked on while I was there (well, that and an unpublished Wii title). While I only had a small contribution (which may no longer actually be in the code), I'll be glad to see it released. As Steve mentions in the interview, this was based on a Game-In-A-Day prototype launched in the forums of GarageGames. See, you never know where these little indie exercises will get you!

(Edit: Fixed the spelling of Keflings, because I'm useless without the services of my spell-checker...)

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Comments:
Thanks for posting this. We can definitely use any attention we can get, especially on our self-funded new-IP stuff.

By the way, it's "Keflings", but you're not the first nor will you be the last to get the name slightly wrong. :)

Man, I have no idea how much of your code is in the game at this point. The BIG thing you did for this game was the music system, of course, and that was unfortunately heavily revamped more than once. The music is still dynamic and reacts to both seasons and the progress you've made in the game, but we changed the whole thing around. We may have bitten off a bit too much on that particular feature. :)
 
Well, I feel all ashamed now, and have fixed the spelling of Keflings.

If you've done a major overhaul / rewrite of the music code, then there's probably little or nothing left of mine in there. Except maybe those bugs in the engine code... :)
 
Those are features. :)
 
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