Monday, June 09, 2008
Working For Big Publishers
Jeff Tunnell, newly resigned from GarageGames and now doing his own game-making thing to be unveiled at a future date, has an outstanding article at Make It Big In Games about working for big publishers - titled, coincidentally:
Working For Big Publishers
Now, my experience working for big publishers has been kinda limited. I have worked for three - kinda. I worked for Infogrammes U.S.A. (shortly thereafter redubbed "Atari" - so I can kinda fool people into thinking I'm much more long-in-the-tooth than I really am by saying, "I worked for Atari.") after they bought GT Interactive after GT bought my studio, and I worked (briefly) for Acclaim, leaving when I saw the proverbial writing on the equally proverbial wall.
Neither experience was particularly endearing, though Acclaim was by far the most disastrous.
I can attest to the role of politics. We had a mid-level manager sabotage a project to help HIS boss save face. We had some blatant dishonesty, a lack of anything resembling "job security," gross mismanagement (usually due to poor communication or infighting happening in the upper ranks), and psychotic work hours - which are not unique to working for big publishers at all.
But we also had really cool company picnics, and I got a one-time bonus after our acquisition that was the biggest I have YET to receive. So it wasn't all Teh Suck.
And, now that I've done some time in the software industry outside of games, I will have to say that the crimes committed in the games biz are hardly unique. Just - so far (knock on wood) - the most egregious. But my experiences working for big publishers is coming up on a decade old, so my information may be obsolete. I'd hope some things have changed since then.
But anybody looking at working for a Big Publisher on a Hit Series Title would be well advised to read Jeff's article. Not that it should dissuade you - there is a lot to be learned for putting in a couple of years in the trenches of gaming's front line, should you (and your love of video games) survive the experience. But career-wise, you may be advised not to consider it the be-all, end-all.
Labels: Biz
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I have to say I was one of the very fortunate. My one-time 'bonus' was measured in years of salary. But the circumstances that made that possible for me and my teammates were an artifact of the late-90s. And those days are for the most part, long-gone.
Today, I'm happy to just work at a publisher owned studio, stay out of politics, be valuable, avoid overtime as much as I can, and do my own thing on my own time.
Maybe I'll still be around when the next cycle hits.
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Today, I'm happy to just work at a publisher owned studio, stay out of politics, be valuable, avoid overtime as much as I can, and do my own thing on my own time.
Maybe I'll still be around when the next cycle hits.
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