Tales of the Rampant Coyote
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Thursday, April 24, 2008
 
No Indie Night For Me
Blame it on the testers.

With the time until the public release measurable now in HOURS, I'm trying like crazy to whip Frayed Knights into shape, and the testing team has left me a mountain of jobs to do.

For which I really am grateful. I need all the help I can get.

But with the events of this week, I'm finding myself short on time. The Utah Indie Night is tonight, but I'm having to give it a miss - for the first time ever.

Bummer.

Time to hit the ol' dungeon again. Utah indies, have fun and enjoy the pizza!

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Comments:
Sorry about that. I was a bit surprised to look at the feedback forum the day after the beta release and realize that half the threads in it were bug reports from me!

Of course it's more like a third now that Samrobb has added his own list of grievances, but still - if I ever apply for a job as a playtester, I'm citing you as a reference. :)

Good luck.
 
What a slacker!

It was another great turnout, and a few people actually seemed interested in Vespers. But we were definitely wondering where you were, and plotting ways we could publicly humiliate you afterward.

Good luck with the release!
 
Yeah, man, sorry we missed you. :(

Next time you'll be able to show a polished FK in all its glory, right?
 
DGM - don't apologize. I desperately needed the help! Yeah, I stressed over it, but the fact is I really needed the "to do" list. Release time is measurable in hours, now, and I want it to be as clean as possible, though perfect isn't required.

Rubes & Stay - Yeah, you'll be able to humiliate me later. :) The game is probably a lot nice than the last time I showed it at the meeting, but there's not been a whole lot of noticeable changes in the last six weeks. It's mainly just been polishing & bug-fixing.

And the version I can show in 3 months should have a bunch of new content. Finally escaping the dungeon of Pokmor Xang!
 
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