Tuesday, March 04, 2008
R.I.P. Gary
E. Gary Gygax passed away last night. He was one of the founding fathers of role-playing games. While he may not have been the principle creator of Dungeons & Dragons, he was certainly the one responsible for popularizing it, the genre, and the industry. If you play role-playing games, even if you sneer at the quaintness of the original systems, you still owe a debt to the guy. This was how it all started. Without it, there may not have been Final Fantasy, World of Warcraft, Ultima (which began life as a high school project entitled, "D&D"), Oblivion, or Fallout. At least not in a form we'd recognize.I think I only exchanged a couple of forum posts with him, and shared a couple of "credits" blurbs with him that were probably beneath his notice. I never met him face-to-face. Hardly worth noting in a Kevin-Bacon-esque degree of separation game. I didn't agree with many of his views (hey, I LOVED 3rd edition Dungeons & Dragons, and computer RPGs... ).
But Gary Gygax was a powerful influence on my life. The day I discovered the game that turned imagination into a playing field, my life changed. Not all of it was positive, but here I am, twenty-seven years later, and I'm still playing RPGs, still using words I learned from his books like "dweomer" and "evocation" and "melee." Many of my closest friends I met - at least indirectly - because of RPGs. My industry owes a lot to what he did. While it wasn't responsible for my meeting the lady who'd later become my wife, it was a topic of conversation and an activity we shared in college.
So long Gary, and thanks for the good times!
Labels: Roleplaying Games
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I had read this earlier today and was quite saddened by it. Pen and Paper Role playing make up some of my fondest memories as a youth. Made several good friends playing those games too.
RIP Gary. You will certainly be remembered fondly.
RIP Gary. You will certainly be remembered fondly.
I didn't play much D&D as a kid, but I have the books and I loved reading them and checking out the illustrations. I have that same book you picture, plus the same edition's Player's Handbook. Used to have the Monster Manual as well, but it disappeared and I had to replace it with a later edition.
Fun books. Cool game.
Fun books. Cool game.
Yeah, I kinda miss the 1E days, when everybody (well, everybody that MATTERED in my geeky little subculture that is) was playing D&D, and we had those shared-but-separate stories of the various modules.
I guess you get kinda close in MMORPGs, with the commonality of experiences, but the fact that they are so impersonal, mechanical, and non-story based really comes through. The shared stories end up being much more of a paint-by-numbers craft.
I guess you get kinda close in MMORPGs, with the commonality of experiences, but the fact that they are so impersonal, mechanical, and non-story based really comes through. The shared stories end up being much more of a paint-by-numbers craft.
Excessive Pedantry Alert!
Technically, it was Akalabeth -- not Ultima -- that began life as "D&D28b" (the 28th in a series of D&D-inspired games).
Rest in peace, Gary. You leave the world a poorer place.
Technically, it was Akalabeth -- not Ultima -- that began life as "D&D28b" (the 28th in a series of D&D-inspired games).
Rest in peace, Gary. You leave the world a poorer place.
Re-reading my comment I realize now I should have stuck a big ol' smiley face on there. Hopefully the intended goofiness of my pedantry was still adequately communicated across the shortcomings of a text-based interface.
:)
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:)
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