Tuesday, March 11, 2008
Gaming With Gygax
Mike Rubin sent me this lengthy, "think piece" article about Dungeons & Dragons. It's long, includes extensive research, talks about the history of the game and some of its mechanics. There's an interview with Lorraine Williams, who took over TSR (and the D&D brand) from Gary Gygax in the early 80's. And it culminates in a D&D game with Gary Gygax himself a couple of years ago.
Destroy All Monsters at The Believer
An excerpt:
Wayne and I took Gygax to lunch at an Italian restaurant on the outskirts of Lake Geneva: an expensive place, Gygax warned us. Our sandwiches cost six or seven dollars each. After lunch, we returned to his house to play some Dungeons & Dragons. Wayne and I felt curiously listless; it had already been a long day of talking; Wayne wasn’t sure he remembered how to play; I would have been happy to go back to our motel room and sleep. This happens to me often: I decide that I want something; I work and work at it; and just as the object of my quest comes into view, it suddenly comes to seem less valuable, not valuable at all. I can find no compelling reason to seize it and often I don’t. (This has never been the case, curiously, in role-playing games, where my excitement increases in a normal way as the end of the adventure approaches. Which is probably another reason why I like the games more than the life that goes on around them, and between them.) I wonder if we would have turned back, if Gygax hadn’t already gone into the house and come back with his purple velvet dice bag and a black binder, a module he wrote for a tournament in 1975. This was before the Tolkien estate threatened to sue TSR, and halflings were still called hobbits. So I got to play a hobbit thief and a magic-user and Wayne played a cleric and a fighter, and for four and a half hours we struggled through a wilderness adventure in a looking-glass world of carnivorous plants, invisible terrain, breathable water, and so on. All of which Gygax presented with a minimum of fuss. The author of Dungeons & Dragons doesn’t much care for role-playing: “If I want to do that,” he said, “I’ll join an amateur theater group.” In fact, D&D, as DM’ed by E. Gary Gygax, is not unlike a miniatures combat game.Enjoy!
Labels: Roleplaying Games
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Wow, that is fascinating...it sounds like playing D&D with Gygax would have been similar to playing NetHack, with a heavy focus on the mechanics of the game and a lack of focus (and apparently even some disdain) for the shared storytelling aspects.
Of course that's not to suggest that Gygax lacked for imagination, but it's clear that he turned his imagination towards creating unique situations that the players would use the mechanics of the game to overcome.
No wonder when I first read the AD&D Dungeon Master's Guide my first thought was to try to put it into a computer.
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Of course that's not to suggest that Gygax lacked for imagination, but it's clear that he turned his imagination towards creating unique situations that the players would use the mechanics of the game to overcome.
No wonder when I first read the AD&D Dungeon Master's Guide my first thought was to try to put it into a computer.
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