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Saturday, February 09, 2008
 
"Gabriel Knight" Creator Designing "Women's Murder Club" Games
In an interesting note for old-school adventure gamers, designer Jane Jensen of Gabriel Knight fame has teamed up with mystery author James Patterson to create a series of games based on Patterson's "Women's Murder Club" book and TV series, according to the Hollywood Reporter. At least, it is expected to be a series - naturally, it depends upon the success of the first game, due out in May. featuring mysteries created by Jensen.

Jensen co-founded Oberon Media some time ago, which indies may recognize as one of the major players in the casual arena. So as you can probably guess, it's not going to be geared towards hardcore 20-year-old male action gamers. In all likelihood, they will be closest Oberon's "Agatha Christie" Hidden Object games, also designed by Jane Jensen. These combine "hunt the hidden image" gameplay with puzzles in-between segments, and dialogs / story segments.

"We are sort of baby-stepping our way towards a full adventure game while still keeping the elements that I believe are really good about casual games," she says, "meaning that it has to be immediately intuitive with no barriers for entry and it has to be immediately rewarding."

Jensen is personally heading up the this project full-time as writer, creative director, and game designer.

There is still no word yet on the completion of her more tradition adventure game Gray Matter, only that its schedule release date is still "Q1 2008." That would be... in the next seven weeks or so, wouldn't it?

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Comments:
Sounds interesting, thanks for pointing it out. As for Gray Matter, that has reached #1 on the hype-o-meter over at AdventureGamers.com, not surprisingly. There is a nice review there from August of last year, with some pretty impressive screenies.
 
You freaked me out there a second when you said review - if it was already out, I was really confused!

Here's hoping it releases soon. It looks like it's closer to "old school" adventure gaming, but borrows from casual games.
 
Yeah, sorry about that. I meant "preview".
 
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