Thursday, November 08, 2007
Portal --- and Really Good Bad Guys
I just finished Portal (downloaded directly from Steam, BTW). Dang, that was a sweet game.

I don't know what I could say about Portal that hasn't already been said, but I'll try. It started with a mod by a bunch of students (read: INDIES), who got hired on by Valve to make it an official game. And it turned out to be what will probably be remembered as the most innovative game of 2007.
Fun as all, too. The gameplay is wild and original, sometimes even mind-bending, requiring some eye-hand coordination but mostly just logic and problem-solving. It is a brilliant game that, like Thief and Rainbow Six before it (not to mention the excellent indie game Orbz), took the first-person-shooter mechanic and did something completely different with it. Additionally, the game was very careful to introduce you to tools / tricks very comfortably and on their own before you had to implement them in more stressful or time-dependent situations - or in think-out-side-the-box combinations. I never once felt (after I'd solved them) that the puzzles were in any way unfair, though there were a couple of them that I thought were impossible before I actually tried them.
I think about how the game could have been ruined by giving the player a traditional gun at any point, and thrown in just a few token traditional enemies. But the original team had been able to prove the concept via the freeware mod Narbacular Drop, so I doubt that was a temptation.
All that being said, I think that half the fun was the antagonist - your opponent, GLaDOS. She is just a WONDERFUL passive-aggressive foe. Well, passive-aggressive until the morality core chip is incinerated. Then more aggressive.
She begins the game as a traditional computer-voice instructor for the missions, and starts by making some statements so deadpan that I wasn't sure if they were serious or not. It was only later, as her frustration mounts, that her personality begins to shine through and she deadpans some seriously funny lines. My wife was hearing the game in bits and pieces, and began laughing herself after doing a double-take.
The thing that works so well is that - besides having an interesting personality and deadpan, passive-aggressive, homicidal humor - the villain of Portal is a constant presence. She's constantly there, instructing you, taunting you, nagging you, trying to murder you, and then laughing it off as a joke in a poor attempt to try manipulate you. She's unique.
She's earned a spot in my personal list of the Best Game Villains. GLaDOS, it was a delight to defeat you! Thanks! And... hey! Cake!
And now I can't get that Jonathan Coulton song (sung by GLaDOS) from the end credits out of my head...
(Vaguely) related failures of lucidity
* Who Are the Best Game Villains
* RE: Your Brains
* Building the Perfect Villain
* Where Is Indie Innovation?
* Will 2007 Be the Year of the Downloadable Game?
.
Labels: Indie Evangelism, Mainstream Games
Comments:
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It seems female, anthropomorphic AIs make the best villans. Maybe thats something intrinsic to the medium eh?
Actually, I think it may be intrinsic to the human psyche. I remember sitting in a lecture in my AFROTC days where they talked about the "cockpit of the future" - and the lecturer mentioned "Bitchin' Betty," the female voice that warns the pilot of threats.
They found that the (predominantly male) pilots responded much more quickly to a human female voice than other stimuli.
And maybe it's also a male thing, or just a human thing, but being physically threatened by a female (at least something we anthropomorphically consider as such) is more shocking to us. We're not used to it. So maybe it becomes even more intimidating?
SHODAN and GLaDOS. Now there's a pair!
They found that the (predominantly male) pilots responded much more quickly to a human female voice than other stimuli.
And maybe it's also a male thing, or just a human thing, but being physically threatened by a female (at least something we anthropomorphically consider as such) is more shocking to us. We're not used to it. So maybe it becomes even more intimidating?
SHODAN and GLaDOS. Now there's a pair!
I haven't had the chance to play portal yet and won't until I get it for christmas :). However, I wonder if it wouldn't be a bad thing if there was a mode or whatever where you did encounter enemies. You still only have a portal gun and have to use it to send your enemy to his death, or set up portals to say drop a rock on said enemy.
Well, let's just say that you probably won't be disappointed. But there are no traditional firefights.
I know exactly what you mean. I can't get that song out of my head either. (And I want to find a MIDI version of it so I can use it as a ringtone; sadly my phone won't do MP3s.)
Hmmm.... my phone CAN do MP3's... I'd need to find a section of the song that's nice and ring-toney... :)
@DGM: :)
@DGM: :)
I also finished playing it today! Excellent game really! There's an interesting thread about the back story at http://boards.gamefaqs.com/gfaqs/genmessage.php?board=934386&topic=38815824 (don't read before you finished the game!!) which reveals some background about Aperature Labs and such interesting details like that Chell's heel springs are surgically implanted to her knees etc. really digging such details after playing a game with such an interesting plot!
btw: when do you get a decent blog system? I hate posting comments via blogger! blogger is the worst you can do to your readers! i've typed in the ridicolous word verification 4 times now and it wont accept! I'd love to post cooments often to your articles but blogger really discourages me!
btw: when do you get a decent blog system? I hate posting comments via blogger! blogger is the worst you can do to your readers! i've typed in the ridicolous word verification 4 times now and it wont accept! I'd love to post cooments often to your articles but blogger really discourages me!
Well, I put up the forums as an interim solution (well, okay, the forums are here to stay, but their use as a solution to the Blogger deal is... questionable).
As far as migrating over to a new blog system... I've considered it, but have lacked the time to really investigate it fully (including spam prevention, security, trying to get it integrated with phpbb, etc) or implement it.
Anyway - back to the topic at hand... I'm gonna have to read that! I am amazed about how such a simple game with very simple storytelling techniques managed to get itself celebrated as having such a great story! (Incidentally, the very readable Leigh Alexander also wrote an article for GameSetWatch about the storytelling in this game...)
Apparently, it doesn't actually take a gigantic budget, pre-rendered cut scenes with big-name actors doing voice-overs to create a compelling, emotionally involving story in a game. Go figger!
As far as migrating over to a new blog system... I've considered it, but have lacked the time to really investigate it fully (including spam prevention, security, trying to get it integrated with phpbb, etc) or implement it.
Anyway - back to the topic at hand... I'm gonna have to read that! I am amazed about how such a simple game with very simple storytelling techniques managed to get itself celebrated as having such a great story! (Incidentally, the very readable Leigh Alexander also wrote an article for GameSetWatch about the storytelling in this game...)
Apparently, it doesn't actually take a gigantic budget, pre-rendered cut scenes with big-name actors doing voice-overs to create a compelling, emotionally involving story in a game. Go figger!
Am I crazy for wanting to know why certain ordinary text keys on the keyboard in that screenshot are colored differently?
I see A, S, D, E, R, H, N, I, P in a yellow/orange.
What is that supposed to spell/mean?
I see A, S, D, E, R, H, N, I, P in a yellow/orange.
What is that supposed to spell/mean?
Okay, suddenly that really bugs me, too.
And also NUMLOCK key seem to be colored differently - as are the function keys - but not exactly the same shade.
What sort of words could those keys spell? I guess letters could be used more than once...
PIN
SPIDER
HERPIES
DESPAIR
They couldn't spell words I'd expect, like Aperture, Portal, GLaDOS, Black Mesa, Cube, Companion, Chell, Science, Test, or any other expected keyword.
Now you got me going...
And also NUMLOCK key seem to be colored differently - as are the function keys - but not exactly the same shade.
What sort of words could those keys spell? I guess letters could be used more than once...
PIN
SPIDER
HERPIES
DESPAIR
They couldn't spell words I'd expect, like Aperture, Portal, GLaDOS, Black Mesa, Cube, Companion, Chell, Science, Test, or any other expected keyword.
Now you got me going...
From the back story (pretty cool, BTW!) thread:
We all know that there have been several freak coincidences where you can spell out the name: Adrian Shephard (Half Life: Opposing Force)
and also
I noticed all the keyboards in portal have the the keys ASDERHNIP in orange, which is all the letters of the name Adrian Shephard.
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We all know that there have been several freak coincidences where you can spell out the name: Adrian Shephard (Half Life: Opposing Force)
and also
I noticed all the keyboards in portal have the the keys ASDERHNIP in orange, which is all the letters of the name Adrian Shephard.
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