Saturday, November 24, 2007
Free Game: Hitchhiker's Guide to the Galaxy
This has been around for a couple of years, but I became re-acquainted with it yesterday.
The Hitchhiker's Guide to the Galaxy, by Steve Meretzky and Douglas Adams, was one of Infocom's most popular (and most difficult) text adventure games. Naturally, it was based on Douglas Adam's hit book series of the same name. The BBC has created an online version of the game - with illustrations. Your saved games go to a public registry, so you need to name your game carefully to avoid getting it stomped on by other players.
Play The Hitchhiker's Guide to the Galaxy
For yet more entertainment value, the BBC has an interview with Steve Meretzky about his collaboration with Douglas Adams in the 1980's to produce The Hitchhiker's Guide to the Galaxy. Adams and his agent actually approached Infocom with the idea, as Adams was a fan of Infocom adventure games (particularly Suspended, by Mike Berlyn).
An excerpt from the interview: "At first I was a little shy to speak my mind, given Douglas' fame and brilliance and given that we were adapting his material. As a result, the early parts of the game (which are the parts we designed first) are structurally weakest, in terms of being too linear and relying too heavily on prior familiarity with the Hitchhiker's story. I'm referring to the Earth and Vogon Ship sections of the game. Later, as Douglas became more comfortable working in a non-linear medium, and as I became more comfortable making my opinions known, the game became much stronger. I think that once you arrive at the Heart of Gold, the structure of the game changes for the better, becoming less linear, more original, fairer to the player, and just plain more fun. Douglas always described the structure of the game as "pear shaped" - narrow toward the stem end, then suddenly ballooning wider, and finally coming together at the end. "
Another little tidbit from the interview that I didn't know: The "biscuit story" from So Long and Thanks For All the Fish really happened to Adams!
Interview with Steve Meretzky about his collaboration with Douglas Adams
Curiously enough, the babel fish puzzle is listed as one of the nastiest puzzles in adventure-game history, yet I was never stumped until I got on board the Heart of Gold. However, I do remember that puzzle with great fondness...
(Vaguely) related semi-random stringing together of verbs and nouns with the occasional article, adjective, and adverb:
* Adventure Gaming Alive and Well?
* Indie Interview: Mike Rubin
* Does Textfyre Have a Chance of Reviving the Commercial Text Adventure?
* A Twisty Little Maze of Passages, All Different
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Labels: Adventure Games, Free Games, retro
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I love this game. My dad, my brother and I had a few of the infocom games for our Commodore 64. Zork I, II, and III, Deadline, and HHGG. Of those, I think HHGG is my favourite. The game is so completely brutally capricious and cruel. I don't know how much I can describe without spoiling it for anyone who hasn't played the game, but this game remains unique to me for two reasons: I haven't beat it, but I have also never looked up hints for it. Every other game I've played (especially games with puzzles) fall into one of those two categories, but not this one.
Of course, now that you've brought it to my attention again, the rest of my weekend is likely shot. Sigh . . .
Of course, now that you've brought it to my attention again, the rest of my weekend is likely shot. Sigh . . .
Well, I won't apologize.
I never finished it either. I'm not sure whether this game or Zork I is my favorite of the Infocom games, but they are both up there.
I never finished it either. I'm not sure whether this game or Zork I is my favorite of the Infocom games, but they are both up there.
Hitchhiker's is worth finishing by hook or crook... although it will only make you sigh wistfully for what might have been, as Infocom decided not to make any more in the series for some reason.
Speaking of Infocom games, there are a lot of great concepts floating around inside them that I'm surprised haven't been capitalized on by other developers. Suspended, for example, could be adapted into so many other genres of game...
(oh, and in re the biscuits story--Adams was creative with the truth as well as with his fiction, and I'm pretty sure that's another one of those things he said "really happened" because it made it a better story.)
Speaking of Infocom games, there are a lot of great concepts floating around inside them that I'm surprised haven't been capitalized on by other developers. Suspended, for example, could be adapted into so many other genres of game...
(oh, and in re the biscuits story--Adams was creative with the truth as well as with his fiction, and I'm pretty sure that's another one of those things he said "really happened" because it made it a better story.)
Well, I'm sure his fictionalized account embellished on the original somewhat. That's just good storytelling. :)
Anyway - Suspended. Man. That game drove me bonkers. It was weird, very thought-provoking, very innovative, and so freaking hard I ended up hating it. Or at least hating the robots.
Anyway - Suspended. Man. That game drove me bonkers. It was weird, very thought-provoking, very innovative, and so freaking hard I ended up hating it. Or at least hating the robots.
Hey, don't knock Suspended -- that's what got me into multi-robot coordination research!
... which is currently making me crazy. Nevermind, carry on.
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... which is currently making me crazy. Nevermind, carry on.
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