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Tuesday, November 20, 2007
 
2007 Interactive Fiction Winners Announced
Okay - so I'm a week behind in some stuff, like mentioning the conclusion of the 13th Annual Interactive Fiction Competition. I just consider myself fortunate that I managed to post at all last week, as I was pulling out the 12+ hour days fixing... ahem... undocumented features in my code that the designers just kept discovering "on accident" with their incredibly creative scripts that did things to my code that are just unmentionable...

But I digress. We were talking Interactive Fiction, the new-and-improved name for "text adventures." Since much Interactive Fiction isn't really supposed to be an adventure at all, but they are all text, at least. Hmmm.... I wonder if the Infocom programmers had the same problem with so-called "implementers" totally breaking their Zork engine with weird text-based crap that just shouldn't work at all...

There I go, digressing again.

The winner of the 13th Annual Interactive Fiction Competition was Lost Pig by Admiral Jota (writing as "Grunk"), followed by An Act of Murder by Christopher Huang (writing as "Hugh Dunnett" - sound it out) in second, and by Lord Bellwater's Secret in third place by Sam Gordon. These - and all the other competitors - can be downloaded at the IF Competition game download page.

The full results of the voting can be found on the IF Competition Results Page. Congratulations to all the authors!

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Comments:
I wonder if the Infocom programmers had the same problem with so-called "implementers" totally breaking their Zork engine with weird text-based crap that just shouldn't work at all...

Ever hear of Andrew Plotkin?

The winners this year were all very good; I enjoyed them immensely. Lost Pig deserved its win -- in addition to being a fun, approachable game with clever puzzles and a fantastic PC, I almost hyperventilated laughing at one point. If you play it and win, go through the Amusing list and try out the stuff related to fire.
 
Hmm... Plotkin... cited with the first known "Z-Machine" abuse for making a Tetris clone called Freefall. (I had to look that one up).

And yeah. That's what I'm talking about. Durned designers! They always gotta be creative and stuff.

I'm thrilled to see so much activity and interest growing in this "once dead" genre. Not that I expect the "Text Adventure" to truly rise up phoenix-like from the ashes in the form of commercial, mainstream IF, really. But it does make me wonder where it will be heading...
 
Well, we know one direction it's headed.
 
Yeah, but if it catches on, Mike, are you in position to capitalize on that? Do 4 3DIF games a year?

(Yeah... I know... wouldn't we all LOVE to have those kinds of problems...)
 
Well, I can't say for sure of course. But right now the main thing holding me back is content -- which means the main thing holding me back is money.

If it really catches on and money becomes less of an issue, then we could probably crank out a few. There are a number of good IF games already out there that would probably work great as 3DIF, games that very few people outside the small IF community have heard of. That would at least provide some good content for a few games at the start. And because they're already written, it's like we have a prepared script to work from.

It's all about the content.
 
That's pretty much the case for all games nowadays. Which probably means I should keep working on my art skillz...
 
Seriously. I've actually started thinking about investing in a copy of 3ds Max.
 
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