Wednesday, September 26, 2007
Indie RPG News, September 26th
It's been a little quiet on the indie RPG news front the last few days. But we've got some nice updates for the very-sweet Depths of Peril and a pair of articles about the upcoming game The Broken Hourglass.
Depths of Peril
The Depths of Peril has a pair of updates now available. The first "official" patch is 1.001, and there is a "beta" 1.002 patch also available. These are only for the full versions of the game, not the demo. To check them out, visit the patch page:
Depths of Peril Patch Page
The Broken Hourglass
The first of the two articles is inspired by Robert Jordan, and discusses the idea of the player's perspective shifting from character to character within an RPG. This isn't unheard of, but it is a lot more popular in jRPGs than western RPGs. The author questions why more RPGs haven't adopted this fantasy novel convention (though it drew some criticism against Jordan's later books in the Wheel of Time series).
Character Point-Of-View and CRPGs
The second is another of the "under the hood" articles about the game engine and its uses (and, specifically, potential abuses) by modders. In particular, the game engine developer, Westley Weimer, surprised the entire team with a match-three game using the engine's scripting abilities. The author (I suspect Jason Compton) mentions, "When we first started taking press inquiries about The Broken Hourglass, we were surprised at the amount of interest in the presence and prevalence of minigames-although in retrospect, we should not have been. Mixing up playstyles has been a staple of gaming for decades, whether as a stand-alone game concept (Lazy Jones, Wario Wares) or a break in the action in a bigger, focused game (the slot machine or lock-picking game in the RPG of your choice), and it shows no sign of fading."Inside the Engine: Abuses
Labels: indie, Indie RPG News, Roleplaying Games
